[][src]Struct nannou::vk::Viewport

pub struct Viewport {
    pub origin: [f32; 2],
    pub dimensions: [f32; 2],
    pub depth_range: Range<f32>,
}

State of a single viewport.

Fields

origin: [f32; 2]

Coordinates in pixels of the top-left hand corner of the viewport.

dimensions: [f32; 2]

Dimensions in pixels of the viewport.

depth_range: Range<f32>

Minimum and maximum values of the depth.

The values 0.0 to 1.0 of each vertex's Z coordinate will be mapped to this depth_range before being compared to the existing depth value.

This is equivalents to glDepthRange in OpenGL, except that OpenGL uses the Z coordinate range from -1.0 to 1.0 instead.

Trait Implementations

impl Clone for Viewport[src]

impl Debug for Viewport[src]

impl PartialEq<Viewport> for Viewport[src]

Auto Trait Implementations

Blanket Implementations

impl<T> ToOwned for T where
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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    T: ?Sized
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