[][src]Struct nanachi::path::Path

pub struct Path(pub Vec<PathItem>);

Path for filling and stroking.

A path can contains lines, ellipse arcs, quadratic bezier curves and cubic bezier curves. You should use [PathBuilder] for creating a path.

Implementations

impl Path[src]

pub fn new(items: Vec<PathItem>) -> Path[src]

Create Path.

pub fn merge(&mut self, rhs: &Path)[src]

Merge 2 paths.

pub fn from_points(points: &Vec<Point>, close: bool) -> Path[src]

Create Path from Vec<Point>.

pub fn from_bezier2_points(points: &Vec<Point>) -> Path[src]

Create Path as a bezire curves from Vec<Point>.

pub fn as_points_list(&self) -> Option<Vec<Vec<Point>>>[src]

Get Points lists from a Path composed only lines.

pub fn continuations<'a>(&'a self) -> Vec<(&'a [PathItem], bool)>[src]

Get continuous PathItems in the path.

pub fn flip(&self) -> Path[src]

Flip path direction.

Trait Implementations

impl Clone for Path[src]

impl Debug for Path[src]

Auto Trait Implementations

impl RefUnwindSafe for Path

impl Send for Path

impl Sync for Path

impl Unpin for Path

impl UnwindSafe for Path

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> SetParameter for T

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.