[−][src]Trait nalgebra::geometry::AbstractRotation
Trait implemented by rotations that can be used inside of an Isometry
or Similarity
.
Required methods
pub fn identity() -> Self
[src]
The rotation identity.
pub fn inverse(&self) -> Self
[src]
The rotation inverse.
pub fn inverse_mut(&mut self)
[src]
Change self
to its inverse.
pub fn transform_vector(&self, v: &VectorN<N, D>) -> VectorN<N, D> where
DefaultAllocator: Allocator<N, D>,
[src]
DefaultAllocator: Allocator<N, D>,
Apply the rotation to the given vector.
pub fn transform_point(&self, p: &Point<N, D>) -> Point<N, D> where
DefaultAllocator: Allocator<N, D>,
[src]
DefaultAllocator: Allocator<N, D>,
Apply the rotation to the given point.
pub fn inverse_transform_vector(&self, v: &VectorN<N, D>) -> VectorN<N, D> where
DefaultAllocator: Allocator<N, D>,
[src]
DefaultAllocator: Allocator<N, D>,
Apply the inverse rotation to the given vector.
pub fn inverse_transform_point(&self, p: &Point<N, D>) -> Point<N, D> where
DefaultAllocator: Allocator<N, D>,
[src]
DefaultAllocator: Allocator<N, D>,
Apply the inverse rotation to the given point.
Provided methods
pub fn inverse_transform_unit_vector(
&self,
v: &Unit<VectorN<N, D>>
) -> Unit<VectorN<N, D>> where
DefaultAllocator: Allocator<N, D>,
[src]
&self,
v: &Unit<VectorN<N, D>>
) -> Unit<VectorN<N, D>> where
DefaultAllocator: Allocator<N, D>,
Apply the inverse rotation to the given unit vector.
Implementors
impl<N: SimdRealField> AbstractRotation<N, U2> for UnitComplex<N> where
N::Element: SimdRealField,
[src]
N::Element: SimdRealField,
pub fn identity() -> Self
[src]
pub fn inverse(&self) -> Self
[src]
pub fn inverse_mut(&mut self)
[src]
pub fn transform_vector(&self, v: &VectorN<N, U2>) -> VectorN<N, U2>
[src]
pub fn transform_point(&self, p: &Point<N, U2>) -> Point<N, U2>
[src]
pub fn inverse_transform_vector(&self, v: &VectorN<N, U2>) -> VectorN<N, U2>
[src]
pub fn inverse_transform_point(&self, p: &Point<N, U2>) -> Point<N, U2>
[src]
impl<N: SimdRealField> AbstractRotation<N, U3> for UnitQuaternion<N> where
N::Element: SimdRealField,
[src]
N::Element: SimdRealField,
pub fn identity() -> Self
[src]
pub fn inverse(&self) -> Self
[src]
pub fn inverse_mut(&mut self)
[src]
pub fn transform_vector(&self, v: &VectorN<N, U3>) -> VectorN<N, U3>
[src]
pub fn transform_point(&self, p: &Point<N, U3>) -> Point<N, U3>
[src]
pub fn inverse_transform_vector(&self, v: &VectorN<N, U3>) -> VectorN<N, U3>
[src]
pub fn inverse_transform_point(&self, p: &Point<N, U3>) -> Point<N, U3>
[src]
impl<N: SimdRealField, D: DimName> AbstractRotation<N, D> for Rotation<N, D> where
N::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, D>,
[src]
N::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, D>,
pub fn identity() -> Self
[src]
pub fn inverse(&self) -> Self
[src]
pub fn inverse_mut(&mut self)
[src]
pub fn transform_vector(&self, v: &VectorN<N, D>) -> VectorN<N, D> where
DefaultAllocator: Allocator<N, D>,
[src]
DefaultAllocator: Allocator<N, D>,
pub fn transform_point(&self, p: &Point<N, D>) -> Point<N, D> where
DefaultAllocator: Allocator<N, D>,
[src]
DefaultAllocator: Allocator<N, D>,
pub fn inverse_transform_vector(&self, v: &VectorN<N, D>) -> VectorN<N, D> where
DefaultAllocator: Allocator<N, D>,
[src]
DefaultAllocator: Allocator<N, D>,
pub fn inverse_transform_unit_vector(
&self,
v: &Unit<VectorN<N, D>>
) -> Unit<VectorN<N, D>> where
DefaultAllocator: Allocator<N, D>,
[src]
&self,
v: &Unit<VectorN<N, D>>
) -> Unit<VectorN<N, D>> where
DefaultAllocator: Allocator<N, D>,
pub fn inverse_transform_point(&self, p: &Point<N, D>) -> Point<N, D> where
DefaultAllocator: Allocator<N, D>,
[src]
DefaultAllocator: Allocator<N, D>,