pub fn round<T: RealNumber, const D: usize>(x: &TVec<T, D>) -> TVec<T, D>
Component-wise rounding.
Values equal to 0.5 are rounded away from 0.0.
0.5
0.0
let vec = glm::vec4(-1.5, 0.6, 1.5, -3.2); assert_eq!(glm::vec4(-2.0, 1.0, 2.0, -3.0), glm::round(&vec));
ceil()
floor()
fract()
trunc()