nalgebra_glm/gtx/
rotate_vector.rs1use na::{Rotation3, Unit, UnitComplex};
2
3use crate::aliases::{TMat4, TVec2, TVec3, TVec4};
4use crate::RealNumber;
5
6pub fn orientation<T: RealNumber>(normal: &TVec3<T>, up: &TVec3<T>) -> TMat4<T> {
8 if let Some(r) = Rotation3::rotation_between(normal, up) {
9 r.to_homogeneous()
10 } else {
11 TMat4::identity()
12 }
13}
14
15pub fn rotate_vec2<T: RealNumber>(v: &TVec2<T>, angle: T) -> TVec2<T> {
17 UnitComplex::new(angle) * v
18}
19
20pub fn rotate_vec3<T: RealNumber>(v: &TVec3<T>, angle: T, normal: &TVec3<T>) -> TVec3<T> {
22 Rotation3::from_axis_angle(&Unit::new_normalize(*normal), angle) * v
23}
24
25pub fn rotate_vec4<T: RealNumber>(v: &TVec4<T>, angle: T, normal: &TVec3<T>) -> TVec4<T> {
27 Rotation3::from_axis_angle(&Unit::new_normalize(*normal), angle).to_homogeneous() * v
28}
29
30pub fn rotate_x_vec3<T: RealNumber>(v: &TVec3<T>, angle: T) -> TVec3<T> {
32 Rotation3::from_axis_angle(&TVec3::x_axis(), angle) * v
33}
34
35pub fn rotate_x_vec4<T: RealNumber>(v: &TVec4<T>, angle: T) -> TVec4<T> {
37 Rotation3::from_axis_angle(&TVec3::x_axis(), angle).to_homogeneous() * v
38}
39
40pub fn rotate_y_vec3<T: RealNumber>(v: &TVec3<T>, angle: T) -> TVec3<T> {
42 Rotation3::from_axis_angle(&TVec3::y_axis(), angle) * v
43}
44
45pub fn rotate_y_vec4<T: RealNumber>(v: &TVec4<T>, angle: T) -> TVec4<T> {
47 Rotation3::from_axis_angle(&TVec3::y_axis(), angle).to_homogeneous() * v
48}
49
50pub fn rotate_z_vec3<T: RealNumber>(v: &TVec3<T>, angle: T) -> TVec3<T> {
52 Rotation3::from_axis_angle(&TVec3::z_axis(), angle) * v
53}
54
55pub fn rotate_z_vec4<T: RealNumber>(v: &TVec4<T>, angle: T) -> TVec4<T> {
57 Rotation3::from_axis_angle(&TVec3::z_axis(), angle).to_homogeneous() * v
58}
59
60pub fn slerp<T: RealNumber>(x: &TVec3<T>, y: &TVec3<T>, a: T) -> TVec3<T> {
62 Unit::new_unchecked(*x)
63 .slerp(&Unit::new_unchecked(*y), a)
64 .into_inner()
65}