pub struct RemoteWorldManager<E: Copy + Eq + Hash + Send + Sync> {
    pub entity_waitlist: EntityWaitlist,
    /* private fields */
}

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§entity_waitlist: EntityWaitlist

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impl<E: Copy + Eq + Hash + Send + Sync> RemoteWorldManager<E>

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pub fn new() -> Self

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pub fn on_entity_channel_opened(&mut self, remote_entity: &RemoteEntity)

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pub fn on_entity_channel_closing(&mut self, remote_entity: &RemoteEntity)

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pub fn process_world_events<W: WorldMutType<E>>( &mut self, global_world_manager: &dyn GlobalWorldManagerType<E>, local_world_manager: &mut LocalWorldManager<E>, component_kinds: &ComponentKinds, world: &mut W, world_events: RemoteWorldEvents<E> ) -> Vec<EntityEvent<E>>

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pub fn process_actions<W: WorldMutType<E>>( &mut self, global_world_manager: &dyn GlobalWorldManagerType<E>, local_world_manager: &mut LocalWorldManager<E>, world: &mut W, incoming_actions: Vec<EntityAction<RemoteEntity>>, incoming_components: HashMap<(RemoteEntity, ComponentKind), Box<dyn Replicate>> )

Process incoming Entity actions.

  • Emits client events corresponding to any EntityAction received Store
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pub fn process_updates<W: WorldMutType<E>>( &mut self, global_world_manager: &dyn GlobalWorldManagerType<E>, local_world_manager: &mut LocalWorldManager<E>, component_kinds: &ComponentKinds, world: &mut W, incoming_updates: Vec<(Tick, E, ComponentUpdate)> )

Process incoming Entity updates.

  • Emits client events corresponding to any EntityAction received Store

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