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use std::any::Any;

use naia_serde::{BitReader, BitWrite, SerdeErr};

use crate::{
    component::{
        component_kinds::{ComponentKind, ComponentKinds},
        component_update::ComponentUpdate,
        diff_mask::DiffMask,
        property_mutate::PropertyMutator,
        replica_ref::{ReplicaDynMut, ReplicaDynRef},
    },
    entity::{entity_handle::EntityHandle, entity_property::NetEntityHandleConverter},
    messages::named::Named,
};

pub trait ReplicateBuilder: Send + Sync + Named {
    /// Create new Component from incoming bit stream
    fn read(
        &self,
        reader: &mut BitReader,
        converter: &dyn NetEntityHandleConverter,
    ) -> Result<Box<dyn Replicate>, SerdeErr>;
    /// Create new Component Update from incoming bit stream
    fn read_create_update(&self, reader: &mut BitReader) -> Result<ComponentUpdate, SerdeErr>;
}

/// A struct that implements Replicate is a Component, or otherwise,
/// a container of Properties that can be scoped, tracked, and synced, with a
/// remote host
pub trait Replicate: ReplicateInner + Named + Any {
    /// Gets the ComponentKind of this type
    fn kind(&self) -> ComponentKind;
    fn to_any(&self) -> &dyn Any;
    fn to_any_mut(&mut self) -> &mut dyn Any;
    fn to_boxed_any(self: Box<Self>) -> Box<dyn Any>;
    fn copy_to_box(&self) -> Box<dyn Replicate>;
    fn create_builder() -> Box<dyn ReplicateBuilder>
    where
        Self: Sized;
    /// Gets the number of bytes of the Component's DiffMask
    fn diff_mask_size(&self) -> u8;
    /// Get an immutable reference to the inner Component as a Replicate trait object
    fn dyn_ref(&self) -> ReplicaDynRef<'_>;
    /// Get an mutable reference to the inner Component as a Replicate trait object
    fn dyn_mut(&mut self) -> ReplicaDynMut<'_>;
    /// Sets the current Component to the state of another Component of the
    /// same type
    fn mirror(&mut self, other: &dyn Replicate);
    /// Set the Component's PropertyMutator, which keeps track
    /// of which Properties have been mutated, necessary to sync only the
    /// Properties that have changed with the client
    fn set_mutator(&mut self, mutator: &PropertyMutator);
    /// Writes data into an outgoing byte stream, sufficient to completely
    /// recreate the Component on the client
    fn write(
        &self,
        component_kinds: &ComponentKinds,
        writer: &mut dyn BitWrite,
        converter: &dyn NetEntityHandleConverter,
    );
    /// Write data into an outgoing byte stream, sufficient only to update the
    /// mutated Properties of the Component on the client
    fn write_update(
        &self,
        diff_mask: &DiffMask,
        writer: &mut dyn BitWrite,
        converter: &dyn NetEntityHandleConverter,
    );
    /// Reads data from an incoming packet, sufficient to sync the in-memory
    /// Component with it's replica on the Server
    fn read_apply_update(
        &mut self,
        converter: &dyn NetEntityHandleConverter,
        update: ComponentUpdate,
    ) -> Result<(), SerdeErr>;
    /// Returns whether has any EntityProperties
    fn has_entity_properties(&self) -> bool;
    /// Returns a list of Entities contained within the Replica's properties
    fn entities(&self) -> Vec<EntityHandle>;
}

cfg_if! {
    if #[cfg(feature = "bevy_support")]
    {
        // Require that Bevy Component to be implemented
        use bevy_ecs::component::{TableStorage, Component};

        pub trait ReplicateInner: Component<Storage = TableStorage> + Sync + Send + 'static {}

        impl<T> ReplicateInner for T
        where T: Component<Storage = TableStorage> + Sync + Send + 'static {
        }
    }
    else
    {
        pub trait ReplicateInner: Sync + Send + 'static {}

        impl<T> ReplicateInner for T
        where T: Sync + Send + 'static {
        }
    }
}