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use super::entity_type::EntityType; use std::{ any::TypeId, fmt::{Debug, Formatter, Result}, }; /// Handles the creation of new Entity instances pub trait EntityBuilder<T: EntityType> { /// Create a new Entity instance fn build(&self, in_bytes: &[u8]) -> T; /// Gets the TypeId of the Entity the builder is able to build fn get_type_id(&self) -> TypeId; } impl<T: EntityType> Debug for Box<dyn EntityBuilder<T>> { fn fmt(&self, f: &mut Formatter<'_>) -> Result { f.write_str("Boxed EntityBuilder") } }