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use super::{ actors::actor_key::actor_key::ActorKey, user::{user_key::UserKey, User}, }; /// An Event that is emitted as a result of some communication with a Client, or /// a Tick event pub enum ServerEvent<T> { /// Occurs when a new Client has successfully established a connection with /// the Server Connection(UserKey), /// Occurs when the Server has lost connection to a Client, usually as the /// result of a timeout Disconnection(UserKey, User), /// An Event emitted to the Server from a Client Event(UserKey, T), /// An Command emitted to the Server from a Client Command(UserKey, ActorKey, T), /// A Tick Event, the duration between Tick events is defined in the Config /// object passed to the Server on initialization Tick, }