Expand description
§Naia Client
A cross-platform client that can send/receive messages to/from a server, and has a pool of in-scope Entities/Components that are synced with the server.
Modules§
Structs§
- Client
- Client can send/receive messages to/from a server, and has a pool of in-scope entities/components that are synced with the server
- Client
Config - Contains Config properties which will be used by a Server or Client
- Client
Tick Event - Command
History - Connect
Event - Despawn
Entity Event - Disconnect
Event - Entity
Auth Denied Event - Entity
Auth Granted Event - Entity
Auth Reset Event - Entity
Mut - Entity
Ref - Error
Event - Events
- Insert
Component Event - Message
Event - Publish
Entity Event - Reject
Event - Remove
Component Event - Request
Event - Server
Tick Event - Spawn
Entity Event - Unpublish
Entity Event - Update
Component Event