Struct naga::EarlyDepthTest [−][src]
pub struct EarlyDepthTest { /* fields omitted */ }
Expand description
Early fragment tests. In a standard situation if a driver determines that it is possible to switch on early depth test it will. Typical situations when early depth test is switched off:
- Calling
discard
in a shader. - Writing to the depth buffer, unless ConservativeDepth is enabled.
SPIR-V: ExecutionMode EarlyFragmentTests In GLSL: layout(early_fragment_tests) in; HLSL: Attribute earlydepthstencil
For more, see:
Trait Implementations
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
This method returns an ordering between self
and other
values if one exists. Read more
This method tests less than (for self
and other
) and is used by the <
operator. Read more
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
This method tests greater than (for self
and other
) and is used by the >
operator. Read more
Auto Trait Implementations
impl RefUnwindSafe for EarlyDepthTest
impl Send for EarlyDepthTest
impl Sync for EarlyDepthTest
impl Unpin for EarlyDepthTest
impl UnwindSafe for EarlyDepthTest
Blanket Implementations
Mutably borrows from an owned value. Read more
Compare self to key
and return true
if they are equal.