Enum naga::front::glsl::Precision[][src]

pub enum Precision {
    Low,
    Medium,
    High,
}
Expand description

A precision hint used in glsl declarations

Precision hints can be used to either speed up shader execution or control the precision of arithmetic operations.

To use a precision hint simply add it before the type in the declaration.

mediump float a;

The default when no precision is declared is highp which means that all operations operate with the type defined width.

For mediump and lowp operations follow the spir-v RelaxedPrecision decoration semantics.

Variants

Low

lowp precision

Medium

mediump precision

High

highp precision

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.