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/*! Universal shader translator.

The central structure of the crate is [`Module`]. A `Module` contains:

- [`Function`]s, which have arguments, a return type, local variables, and a body,

- [`EntryPoint`]s, which are specialized functions that can serve as the entry
  point for pipeline stages like vertex shading or fragment shading,

- [`Constant`]s and [`GlobalVariable`]s used by `EntryPoint`s and `Function`s, and

- [`Type`]s used by the above.

The body of an `EntryPoint` or `Function` is represented using two types:

- An [`Expression`] produces a value, but has no side effects or control flow.
  `Expressions` include variable references, unary and binary operators, and so
  on.

- A [`Statement`] can have side effects and structured control flow.
  `Statement`s do not produce a value, other than by storing one in some
  designated place. `Statements` include blocks, conditionals, and loops, but also
  operations that have side effects, like stores and function calls.

`Statement`s form a tree, with pointers into the DAG of `Expression`s.

Restricting side effects to statements simplifies analysis and code generation.
A Naga backend can generate code to evaluate an `Expression` however and
whenever it pleases, as long as it is certain to observe the side effects of all
previously executed `Statement`s.

Many `Statement` variants use the [`Block`] type, which is `Vec<Statement>`,
with optional span info, representing a series of statements executed in order. The body of an
`EntryPoint`s or `Function` is a `Block`, and `Statement` has a
[`Block`][Statement::Block] variant.

## Arenas

To improve translator performance and reduce memory usage, most structures are
stored in an [`Arena`]. An `Arena<T>` stores a series of `T` values, indexed by
[`Handle<T>`](Handle) values, which are just wrappers around integer indexes.
For example, a `Function`'s expressions are stored in an `Arena<Expression>`,
and compound expressions refer to their sub-expressions via `Handle<Expression>`
values. (When examining the serialized form of a `Module`, note that the first
element of an `Arena` has an index of 1, not 0.)

## Function Calls

Naga's representation of function calls is unusual. Most languages treat
function calls as expressions, but because calls may have side effects, Naga
represents them as a kind of statement, [`Statement::Call`]. If the function
returns a value, a call statement designates a particular [`Expression::CallResult`]
expression to represent its return value, for use by subsequent statements and
expressions.

## `Expression` evaluation time and scope

It is essential to know when an [`Expression`] should be evaluated, because its
value may depend on previous [`Statement`]s' effects. But whereas the order of
execution for a tree of `Statement`s is apparent from its structure, it is not
so clear for `Expressions`, since an expression may be referred to by any number
of `Statement`s and other `Expression`s.

Naga's rules for when `Expression`s are evaluated are as follows:

-   [`Constant`](Expression::Constant) expressions are considered to be
    implicitly evaluated before execution begins.

-   [`FunctionArgument`] and [`LocalVariable`] expressions are considered
    implicitly evaluated upon entry to the function to which they belong.
    Function arguments cannot be assigned to, and `LocalVariable` expressions
    produce a *pointer to* the variable's value (for use with [`Load`] and
    [`Store`]). Neither varies while the function executes, so it suffices to
    consider these expressions evaluated once on entry.

-   Similarly, [`GlobalVariable`] expressions are considered implicitly
    evaluated before execution begins, since their value does not change while
    code executes, for one of two reasons:

    -   Most `GlobalVariable` expressions produce a pointer to the variable's
        value, for use with [`Load`] and [`Store`], as `LocalVariable`
        expressions do. Although the variable's value may change, its address
        does not.

    -   A `GlobalVariable` expression referring to a global in the
        [`StorageClass::Handle`] storage class produces the value directly, not
        a pointer. Such global variables hold opaque types like shaders or
        images, and cannot be assigned to.

-   A [`Call`](Expression::CallResult) expression that is the `result` of a
    [`Statement::Call`], representing the call's return value, is evaluated when
    the `Call` statement is executed.

-   All other expressions are evaluated when the (unique) [`Statement::Emit`]
    statement that covers them is executed. The [`Expression::needs_pre_emit`]
    method returns `true` if the given expression is one of those variants that
    does *not* need to be covered by an `Emit` statement.

Each `Expression` has a *scope*, which is the region of the function within
which it can be used by `Statement`s and other `Expression`s. It is a validation
error to use an `Expression` outside its scope.

An expression's scope is defined as follows:

-   The scope of a [`Constant`], [`GlobalVariable`], [`FunctionArgument`] or
    [`LocalVariable`] expression covers the entire `Function` in which it
    occurs.

-   The scope of an expression evaluated by an [`Emit`] statement covers the
    subsequent expressions in that `Emit`, the subsequent statements in the `Block`
    to which that `Emit` belongs (if any) and their sub-statements (if any).

-   If a [`Call`] statement has a `result` expression, then that expression's
    scope covers the subsequent statements in the `Block` to which that `Call`
    belongs (if any) and their sub-statements (if any).

For example, this implies that an expression evaluated by some statement in a
nested `Block` is not available in the `Block`'s parents. Such a value would
need to be stored in a local variable to be carried upwards in the statement
tree.

[`Call`]: Statement::Call
[`Constant`]: Expression::Constant
[`Emit`]: Statement::Emit
[`FunctionArgument`]: Expression::FunctionArgument
[`GlobalVariable`]: Expression::GlobalVariable
[`Load`]: Expression::Load
[`LocalVariable`]: Expression::LocalVariable
[`Store`]: Statement::Store

!*/

// TODO: use `strip_prefix` instead when Rust 1.45 <= MSRV
#![allow(
    renamed_and_removed_lints,
    unknown_lints, // requires Rust 1.51
    clippy::new_without_default,
    clippy::unneeded_field_pattern,
    clippy::match_like_matches_macro,
    clippy::manual_strip,
    clippy::unknown_clippy_lints,
)]
#![warn(
    trivial_casts,
    trivial_numeric_casts,
    unused_extern_crates,
    unused_qualifications,
    clippy::pattern_type_mismatch
)]
#![deny(clippy::panic)]

mod arena;
pub mod back;
mod block;
pub mod front;
pub mod proc;
mod span;
pub mod valid;

pub use crate::arena::{Arena, Handle, Range};

use std::{
    collections::{HashMap, HashSet},
    hash::BuildHasherDefault,
};

pub use crate::span::Span;
#[cfg(feature = "deserialize")]
use serde::Deserialize;
#[cfg(feature = "serialize")]
use serde::Serialize;

/// Width of a boolean type, in bytes.
pub const BOOL_WIDTH: Bytes = 1;

/// Hash map that is faster but not resilient to DoS attacks.
pub type FastHashMap<K, T> = HashMap<K, T, BuildHasherDefault<fxhash::FxHasher>>;
/// Hash set that is faster but not resilient to DoS attacks.
pub type FastHashSet<K> = HashSet<K, BuildHasherDefault<fxhash::FxHasher>>;

/// Map of expressions that have associated variable names
pub(crate) type NamedExpressions = FastHashMap<Handle<Expression>, String>;

/// Early fragment tests. In a standard situation if a driver determines that it is possible to
/// switch on early depth test it will. Typical situations when early depth test is switched off:
///   - Calling ```discard``` in a shader.
///   - Writing to the depth buffer, unless ConservativeDepth is enabled.
///
/// SPIR-V: ExecutionMode EarlyFragmentTests
/// In GLSL: layout(early_fragment_tests) in;
/// HLSL: Attribute earlydepthstencil
///
/// For more, see:
///   - <https://www.khronos.org/opengl/wiki/Early_Fragment_Test#Explicit_specification>
///   - <https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/sm5-attributes-earlydepthstencil>
#[derive(Clone, Copy, Debug, Hash, Eq, Ord, PartialEq, PartialOrd)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub struct EarlyDepthTest {
    conservative: Option<ConservativeDepth>,
}
/// Enables adjusting depth without disabling early Z.
///
/// SPIR-V: ExecutionMode DepthGreater/DepthLess/DepthUnchanged
/// GLSL: layout (depth_<greater/less/unchanged/any>) out float gl_FragDepth;
///   - ```depth_any``` option behaves as if the layout qualifier was not present.
/// HLSL: SV_Depth/SV_DepthGreaterEqual/SV_DepthLessEqual
///
/// For more, see:
///   - <https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_conservative_depth.txt>
///   - <https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-semantics#system-value-semantics>
#[derive(Clone, Copy, Debug, Hash, Eq, Ord, PartialEq, PartialOrd)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub enum ConservativeDepth {
    /// Shader may rewrite depth only with a value greater than calculated;
    GreaterEqual,

    /// Shader may rewrite depth smaller than one that would have been written without the modification.
    LessEqual,

    /// Shader may not rewrite depth value.
    Unchanged,
}

/// Stage of the programmable pipeline.
#[derive(Clone, Copy, Debug, Hash, Eq, Ord, PartialEq, PartialOrd)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
#[allow(missing_docs)] // The names are self evident
pub enum ShaderStage {
    Vertex,
    Fragment,
    Compute,
}

/// Class of storage for variables.
#[derive(Clone, Copy, Debug, Hash, Eq, Ord, PartialEq, PartialOrd)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub enum StorageClass {
    /// Function locals.
    Function,
    /// Private data, per invocation, mutable.
    Private,
    /// Workgroup shared data, mutable.
    WorkGroup,
    /// Uniform buffer data.
    Uniform,
    /// Storage buffer data, potentially mutable.
    Storage { access: StorageAccess },
    /// Opaque handles, such as samplers and images.
    Handle,
    /// Push constants.
    PushConstant,
}

/// Built-in inputs and outputs.
#[derive(Clone, Copy, Debug, Hash, Eq, Ord, PartialEq, PartialOrd)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub enum BuiltIn {
    Position,
    // vertex
    BaseInstance,
    BaseVertex,
    ClipDistance,
    CullDistance,
    InstanceIndex,
    PointSize,
    VertexIndex,
    // fragment
    FragDepth,
    FrontFacing,
    PrimitiveIndex,
    SampleIndex,
    SampleMask,
    // compute
    GlobalInvocationId,
    LocalInvocationId,
    LocalInvocationIndex,
    WorkGroupId,
    WorkGroupSize,
    NumWorkGroups,
}

/// Number of bytes per scalar.
pub type Bytes = u8;

/// Number of components in a vector.
#[repr(u8)]
#[derive(Clone, Copy, Debug, Hash, Eq, Ord, PartialEq, PartialOrd)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub enum VectorSize {
    /// 2D vector
    Bi = 2,
    /// 3D vector
    Tri = 3,
    /// 4D vector
    Quad = 4,
}

/// Primitive type for a scalar.
#[repr(u8)]
#[derive(Clone, Copy, Debug, Hash, Eq, Ord, PartialEq, PartialOrd)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub enum ScalarKind {
    /// Signed integer type.
    Sint,
    /// Unsigned integer type.
    Uint,
    /// Floating point type.
    Float,
    /// Boolean type.
    Bool,
}

/// Size of an array.
#[repr(u8)]
#[derive(Clone, Copy, Debug, Hash, Eq, Ord, PartialEq, PartialOrd)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub enum ArraySize {
    /// The array size is constant.
    Constant(Handle<Constant>),
    /// The array size can change at runtime.
    Dynamic,
}

/// The interpolation qualifier of a binding or struct field.
#[derive(Clone, Copy, Debug, Hash, Eq, Ord, PartialEq, PartialOrd)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub enum Interpolation {
    /// The value will be interpolated in a perspective-correct fashion.
    /// Also known as "smooth" in glsl.
    Perspective,
    /// Indicates that linear, non-perspective, correct
    /// interpolation must be used.
    /// Also known as "no_perspective" in glsl.
    Linear,
    /// Indicates that no interpolation will be performed.
    Flat,
}

/// The sampling qualifiers of a binding or struct field.
#[derive(Clone, Copy, Debug, Hash, Eq, Ord, PartialEq, PartialOrd)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub enum Sampling {
    /// Interpolate the value at the center of the pixel.
    Center,

    /// Interpolate the value at a point that lies within all samples covered by
    /// the fragment within the current primitive. In multisampling, use a
    /// single value for all samples in the primitive.
    Centroid,

    /// Interpolate the value at each sample location. In multisampling, invoke
    /// the fragment shader once per sample.
    Sample,
}

/// Member of a user-defined structure.
// Clone is used only for error reporting and is not intended for end users
#[derive(Clone, Debug, PartialEq)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub struct StructMember {
    pub name: Option<String>,
    /// Type of the field.
    pub ty: Handle<Type>,
    /// For I/O structs, defines the binding.
    pub binding: Option<Binding>,
    /// Offset from the beginning from the struct.
    pub offset: u32,
}

/// The number of dimensions an image has.
#[derive(Clone, Copy, Debug, Hash, Eq, Ord, PartialEq, PartialOrd)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub enum ImageDimension {
    /// 1D image
    D1,
    /// 2D image
    D2,
    /// 3D image
    D3,
    /// Cube map
    Cube,
}

bitflags::bitflags! {
    /// Flags describing an image.
    #[cfg_attr(feature = "serialize", derive(Serialize))]
    #[cfg_attr(feature = "deserialize", derive(Deserialize))]
    #[derive(Default)]
    pub struct StorageAccess: u32 {
        /// Storage can be used as a source for load ops.
        const LOAD = 0x1;
        /// Storage can be used as a target for store ops.
        const STORE = 0x2;
    }
}

// Storage image format.
#[derive(Clone, Copy, Debug, Hash, Eq, Ord, PartialEq, PartialOrd)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub enum StorageFormat {
    // 8-bit formats
    R8Unorm,
    R8Snorm,
    R8Uint,
    R8Sint,

    // 16-bit formats
    R16Uint,
    R16Sint,
    R16Float,
    Rg8Unorm,
    Rg8Snorm,
    Rg8Uint,
    Rg8Sint,

    // 32-bit formats
    R32Uint,
    R32Sint,
    R32Float,
    Rg16Uint,
    Rg16Sint,
    Rg16Float,
    Rgba8Unorm,
    Rgba8Snorm,
    Rgba8Uint,
    Rgba8Sint,

    // Packed 32-bit formats
    Rgb10a2Unorm,
    Rg11b10Float,

    // 64-bit formats
    Rg32Uint,
    Rg32Sint,
    Rg32Float,
    Rgba16Uint,
    Rgba16Sint,
    Rgba16Float,

    // 128-bit formats
    Rgba32Uint,
    Rgba32Sint,
    Rgba32Float,
}

/// Sub-class of the image type.
#[derive(Clone, Copy, Debug, Hash, Eq, Ord, PartialEq, PartialOrd)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub enum ImageClass {
    /// Regular sampled image.
    Sampled {
        /// Kind of values to sample.
        kind: ScalarKind,
        /// Multi-sampled image.
        ///
        /// A multi-sampled image holds several samples per texel. Multi-sampled
        /// images cannot have mipmaps.
        multi: bool,
    },
    /// Depth comparison image.
    Depth {
        /// Multi-sampled depth image.
        multi: bool,
    },
    /// Storage image.
    Storage {
        format: StorageFormat,
        access: StorageAccess,
    },
}

/// A data type declared in the module.
#[derive(Debug, PartialEq)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub struct Type {
    /// The name of the type, if any.
    pub name: Option<String>,
    /// Inner structure that depends on the kind of the type.
    pub inner: TypeInner,
}

/// Enum with additional information, depending on the kind of type.
#[derive(Debug, PartialEq)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub enum TypeInner {
    /// Number of integral or floating-point kind.
    Scalar { kind: ScalarKind, width: Bytes },
    /// Vector of numbers.
    Vector {
        size: VectorSize,
        kind: ScalarKind,
        width: Bytes,
    },
    /// Matrix of floats.
    Matrix {
        columns: VectorSize,
        rows: VectorSize,
        width: Bytes,
    },
    /// Atomic scalar.
    Atomic { kind: ScalarKind, width: Bytes },
    /// Pointer to another type.
    ///
    /// ## Pointers to non-`SIZED` types
    ///
    /// The `base` type of a pointer may be a non-[`SIZED`] type like a
    /// dynamically-sized [`Array`], or a [`Struct`] whose last member is a
    /// dynamically sized array. Such pointers occur as the types of
    /// [`GlobalVariable`] or [`AccessIndex`] expressions referring to
    /// dynamically-sized arrays.
    ///
    /// However, among pointers to non-`SIZED` types, only pointers to `Struct`s
    /// are [`DATA`]. Pointers to dynamically sized `Array`s cannot be passed as
    /// arguments, stored in variables, or held in arrays or structures. Their
    /// only use is as the types of `AccessIndex` expressions.
    ///
    /// [`SIZED`]: valid::TypeFlags::SIZED
    /// [`DATA`]: valid::TypeFlags::DATA
    /// [`Array`]: TypeInner::Array
    /// [`Struct`]: TypeInner::Struct
    /// [`GlobalVariable`]: Expression::GlobalVariable
    /// [`AccessIndex`]: Expression::AccessIndex
    Pointer {
        base: Handle<Type>,
        class: StorageClass,
    },
    /// Pointer to a value.
    ValuePointer {
        size: Option<VectorSize>,
        kind: ScalarKind,
        width: Bytes,
        class: StorageClass,
    },

    /// Homogenous list of elements.
    ///
    /// The `base` type must be a [`SIZED`], [`DATA`] type.
    ///
    /// ## Dynamically sized arrays
    ///
    /// An `Array` is [`SIZED`] unless its `size` is [`Dynamic`].
    /// Dynamically-sized arrays may only appear in a few situations:
    ///
    /// -   They may appear as the last member of a [`Struct`] whose `top_level`
    ///     flag is set.
    ///
    /// -   They may appear as the base type of a [`Pointer`]. An
    ///     [`AccessIndex`] expression referring to a top-level struct's final
    ///     unsized array member would have such a pointer type. However, such
    ///     pointer types may only appear as the types of such intermediate
    ///     expressions. They are not [`DATA`], and cannot be stored in
    ///     variables, held in arrays or structs, or passed as parameters.
    ///
    /// [`SIZED`]: crate::valid::TypeFlags::SIZED
    /// [`DATA`]: crate::valid::TypeFlags::DATA
    /// [`Dynamic`]: ArraySize::Dynamic
    /// [`Struct`]: TypeInner::Struct
    /// [`Pointer`]: TypeInner::Pointer
    /// [`AccessIndex`]: Expression::AccessIndex
    Array {
        base: Handle<Type>,
        size: ArraySize,
        stride: u32,
    },

    /// User-defined structure.
    ///
    /// A `Struct` type is [`DATA`], and the types of its members must be
    /// `DATA` as well.
    ///
    /// Member types must be [`SIZED`], except for the final member of a
    /// top-level struct, which may be a dynamically sized [`Array`]. The
    /// `Struct` type itself is `SIZED` when all its members are `SIZED`.
    ///
    /// When `top_level` is true, this `Struct` represents the contents of a
    /// buffer resource occupying a single binding slot in a shader's resource
    /// interface. Top-level `Struct`s may not be used as members of any other
    /// struct, or as array elements.
    ///
    /// [`DATA`]: crate::valid::TypeFlags::DATA
    /// [`SIZED`]: crate::valid::TypeFlags::SIZED
    /// [`Array`]: TypeInner::Array
    Struct {
        /// This struct serves as the type of a binding slot in a shader's resource interface.
        top_level: bool,
        members: Vec<StructMember>,
        //TODO: should this be unaligned?
        span: u32,
    },
    /// Possibly multidimensional array of texels.
    Image {
        dim: ImageDimension,
        arrayed: bool,
        //TODO: consider moving `multisampled: bool` out
        class: ImageClass,
    },
    /// Can be used to sample values from images.
    Sampler { comparison: bool },
}

/// Constant value.
#[derive(Debug, PartialEq)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub struct Constant {
    pub name: Option<String>,
    pub specialization: Option<u32>,
    pub inner: ConstantInner,
}

/// A literal scalar value, used in constants.
#[derive(Debug, Clone, Copy, PartialOrd)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub enum ScalarValue {
    Sint(i64),
    Uint(u64),
    Float(f64),
    Bool(bool),
}

/// Additional information, dependent on the kind of constant.
#[derive(Clone, Debug, PartialEq)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub enum ConstantInner {
    Scalar {
        width: Bytes,
        value: ScalarValue,
    },
    Composite {
        ty: Handle<Type>,
        components: Vec<Handle<Constant>>,
    },
}

/// Describes how an input/output variable is to be bound.
#[derive(Clone, Debug, PartialEq)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub enum Binding {
    /// Built-in shader variable.
    BuiltIn(BuiltIn),
    /// Indexed location.
    Location {
        location: u32,
        interpolation: Option<Interpolation>,
        sampling: Option<Sampling>,
    },
}

/// Pipeline binding information for global resources.
#[derive(Clone, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub struct ResourceBinding {
    /// The bind group index.
    pub group: u32,
    /// Binding number within the group.
    pub binding: u32,
}

/// Variable defined at module level.
#[derive(Clone, Debug, PartialEq)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub struct GlobalVariable {
    /// Name of the variable, if any.
    pub name: Option<String>,
    /// How this variable is to be stored.
    pub class: StorageClass,
    /// For resources, defines the binding point.
    pub binding: Option<ResourceBinding>,
    /// The type of this variable.
    pub ty: Handle<Type>,
    /// Initial value for this variable.
    pub init: Option<Handle<Constant>>,
}

/// Variable defined at function level.
#[derive(Clone, Debug)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub struct LocalVariable {
    /// Name of the variable, if any.
    pub name: Option<String>,
    /// The type of this variable.
    pub ty: Handle<Type>,
    /// Initial value for this variable.
    pub init: Option<Handle<Constant>>,
}

/// Operation that can be applied on a single value.
#[derive(Clone, Copy, Debug, Hash, Eq, Ord, PartialEq, PartialOrd)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub enum UnaryOperator {
    Negate,
    Not,
}

/// Operation that can be applied on two values.
#[derive(Clone, Copy, Debug, Hash, Eq, Ord, PartialEq, PartialOrd)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub enum BinaryOperator {
    Add,
    Subtract,
    Multiply,
    Divide,
    Modulo,
    Equal,
    NotEqual,
    Less,
    LessEqual,
    Greater,
    GreaterEqual,
    And,
    ExclusiveOr,
    InclusiveOr,
    LogicalAnd,
    LogicalOr,
    ShiftLeft,
    /// Right shift carries the sign of signed integers only.
    ShiftRight,
}

/// Function on an atomic value.
///
/// Note: these do not include load/store, which use the existing
/// [`Expression::Load`] and [`Statement::Store`].
#[derive(Clone, Copy, Debug, Hash, Eq, Ord, PartialEq, PartialOrd)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub enum AtomicFunction {
    Add,
    And,
    ExclusiveOr,
    InclusiveOr,
    Min,
    Max,
    Exchange { compare: Option<Handle<Expression>> },
}

/// Axis on which to compute a derivative.
#[derive(Clone, Copy, Debug, Hash, Eq, Ord, PartialEq, PartialOrd)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub enum DerivativeAxis {
    X,
    Y,
    Width,
}

/// Built-in shader function for testing relation between values.
#[derive(Clone, Copy, Debug, Hash, Eq, Ord, PartialEq, PartialOrd)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub enum RelationalFunction {
    All,
    Any,
    IsNan,
    IsInf,
    IsFinite,
    IsNormal,
}

/// Built-in shader function for math.
#[derive(Clone, Copy, Debug, Hash, Eq, Ord, PartialEq, PartialOrd)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub enum MathFunction {
    // comparison
    Abs,
    Min,
    Max,
    Clamp,
    // trigonometry
    Cos,
    Cosh,
    Sin,
    Sinh,
    Tan,
    Tanh,
    Acos,
    Asin,
    Atan,
    Atan2,
    // decomposition
    Ceil,
    Floor,
    Round,
    Fract,
    Trunc,
    Modf,
    Frexp,
    Ldexp,
    // exponent
    Exp,
    Exp2,
    Log,
    Log2,
    Pow,
    // geometry
    Dot,
    Outer,
    Cross,
    Distance,
    Length,
    Normalize,
    FaceForward,
    Reflect,
    Refract,
    // computational
    Sign,
    Fma,
    Mix,
    Step,
    SmoothStep,
    Sqrt,
    InverseSqrt,
    Inverse,
    Transpose,
    Determinant,
    // bits
    CountOneBits,
    ReverseBits,
}

/// Sampling modifier to control the level of detail.
#[derive(Clone, Copy, Debug, PartialEq)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub enum SampleLevel {
    Auto,
    Zero,
    Exact(Handle<Expression>),
    Bias(Handle<Expression>),
    Gradient {
        x: Handle<Expression>,
        y: Handle<Expression>,
    },
}

/// Type of an image query.
#[derive(Clone, Copy, Debug, PartialEq)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub enum ImageQuery {
    /// Get the size at the specified level.
    Size {
        /// If `None`, the base level is considered.
        level: Option<Handle<Expression>>,
    },
    /// Get the number of mipmap levels.
    NumLevels,
    /// Get the number of array layers.
    NumLayers,
    /// Get the number of samples.
    NumSamples,
}

/// Component selection for a vector swizzle.
#[repr(u8)]
#[derive(Clone, Copy, Debug, PartialEq)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub enum SwizzleComponent {
    ///
    X = 0,
    ///
    Y = 1,
    ///
    Z = 2,
    ///
    W = 3,
}

bitflags::bitflags! {
    /// Memory barrier flags.
    #[cfg_attr(feature = "serialize", derive(Serialize))]
    #[cfg_attr(feature = "deserialize", derive(Deserialize))]
    #[derive(Default)]
    pub struct Barrier: u32 {
        /// Barrier affects all `StorageClass::Storage` accesses.
        const STORAGE = 0x1;
        /// Barrier affects all `StorageClass::WorkGroup` accesses.
        const WORK_GROUP = 0x2;
    }
}

/// An expression that can be evaluated to obtain a value.
///
/// This is a Single Static Assignment (SSA) scheme similar to SPIR-V.
#[derive(Clone, Debug)]
#[cfg_attr(test, derive(PartialEq))]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub enum Expression {
    /// Array access with a computed index.
    ///
    /// ## Typing rules
    ///
    /// The `base` operand must be some composite type: [`Vector`], [`Matrix`],
    /// [`Array`], a [`Pointer`] to one of those, or a [`ValuePointer`] with a
    /// `size`.
    ///
    /// The `index` operand must be an integer, signed or unsigned.
    ///
    /// Indexing a [`Vector`] or [`Array`] produces a value of its element type.
    /// Indexing a [`Matrix`] produces a [`Vector`].
    ///
    /// Indexing a [`Pointer`] to an [`Array`] produces a [`Pointer`] to its
    /// `base` type, taking on the `Pointer`'s storage class.
    ///
    /// Indexing a [`Pointer`] to a [`Vector`] produces a [`ValuePointer`] whose
    /// size is `None`, taking on the [`Vector`]'s scalar kind and width and the
    /// [`Pointer`]'s storage class.
    ///
    /// Indexing a [`Pointer`] to a [`Matrix`] produces a [`ValuePointer`] for a
    /// column of the matrix: its size is the matrix's height, its `kind` is
    /// [`Float`], and it inherits the [`Matrix`]'s width and the [`Pointer`]'s
    /// storage class.
    ///
    /// ## Dynamic indexing restrictions
    ///
    /// To accommodate restrictions in some of the shader languages that Naga
    /// targets, it is not permitted to subscript a matrix or array with a
    /// dynamically computed index unless that matrix or array appears behind a
    /// pointer. In other words, if the inner type of `base` is [`Array`] or
    /// [`Matrix`], then `index` must be a constant. But if the type of `base`
    /// is a [`Pointer`] to an array or matrix or a [`ValuePointer`] with a
    /// `size`, then the index may be any expression of integer type.
    ///
    /// You can use the [`Expression::is_dynamic_index`] method to determine
    /// whether a given index expression requires matrix or array base operands
    /// to be behind a pointer.
    ///
    /// (It would be simpler to always require the use of `AccessIndex` when
    /// subscripting arrays and matrices that are not behind pointers, but to
    /// accommodate existing front ends, Naga also permits `Access`, with a
    /// restricted `index`.)
    ///
    /// [`Vector`]: TypeInner::Vector
    /// [`Matrix`]: TypeInner::Matrix
    /// [`Array`]: TypeInner::Array
    /// [`Pointer`]: TypeInner::Pointer
    /// [`ValuePointer`]: TypeInner::ValuePointer
    /// [`Float`]: ScalarKind::Float
    Access {
        base: Handle<Expression>,
        index: Handle<Expression>,
    },
    /// Array access with a known index.
    AccessIndex {
        base: Handle<Expression>,
        index: u32,
    },
    /// Constant value.
    ///
    /// Every `Constant` expression
    Constant(Handle<Constant>),
    /// Splat scalar into a vector.
    Splat {
        size: VectorSize,
        value: Handle<Expression>,
    },
    /// Vector swizzle.
    Swizzle {
        size: VectorSize,
        vector: Handle<Expression>,
        pattern: [SwizzleComponent; 4],
    },
    /// Composite expression.
    Compose {
        ty: Handle<Type>,
        components: Vec<Handle<Expression>>,
    },

    /// Reference a function parameter, by its index.
    ///
    /// A `FunctionArgument` expression evaluates to a pointer to the argument's
    /// value. You must use a [`Load`] expression to retrieve its value, or a
    /// [`Store`] statement to assign it a new value.
    ///
    /// [`Load`]: Expression::Load
    /// [`Store`]: Statement::Store
    FunctionArgument(u32),

    /// Reference a global variable.
    ///
    /// If the given `GlobalVariable`'s [`class`] is [`StorageClass::Handle`],
    /// then the variable stores some opaque type like a sampler or an image,
    /// and a `GlobalVariable` expression referring to it produces the
    /// variable's value directly.
    ///
    /// For any other storage class, a `GlobalVariable` expression produces a
    /// pointer to the variable's value. You must use a [`Load`] expression to
    /// retrieve its value, or a [`Store`] statement to assign it a new value.
    ///
    /// [`class`]: GlobalVariable::class
    /// [`Load`]: Expression::Load
    /// [`Store`]: Statement::Store
    GlobalVariable(Handle<GlobalVariable>),

    /// Reference a local variable.
    ///
    /// A `LocalVariable` expression evaluates to a pointer to the variable's value.
    /// You must use a [`Load`](Expression::Load) expression to retrieve its value,
    /// or a [`Store`](Statement::Store) statement to assign it a new value.
    LocalVariable(Handle<LocalVariable>),

    /// Load a value indirectly.
    ///
    /// For [`TypeInner::Atomic`] the result is a corresponding scalar.
    /// For other types behind the pointer<T>, the result is T.
    Load { pointer: Handle<Expression> },
    /// Sample a point from a sampled or a depth image.
    ImageSample {
        image: Handle<Expression>,
        sampler: Handle<Expression>,
        coordinate: Handle<Expression>,
        array_index: Option<Handle<Expression>>,
        offset: Option<Handle<Constant>>,
        level: SampleLevel,
        depth_ref: Option<Handle<Expression>>,
    },
    /// Load a texel from an image.
    ImageLoad {
        /// The image to load a texel from. This must have type [`Image`]. (This
        /// will necessarily be a [`GlobalVariable`] or [`FunctionArgument`]
        /// expression, since no other expressions are allowed to have that
        /// type.)
        ///
        /// [`Image`]: TypeInner::Image
        /// [`GlobalVariable`]: Expression::GlobalVariable
        /// [`FunctionArgument`]: Expression::FunctionArgument
        image: Handle<Expression>,

        /// The coordinate of the texel we wish to load. This must be a scalar
        /// for [`D1`] images, a [`Bi`] vector for [`D2`] images, and a [`Tri`]
        /// vector for [`D3`] images. (Array indices, sample indices, and
        /// explicit level-of-detail values are supplied separately.) Its
        /// component type must be [`Sint`].
        ///
        /// [`D1`]: ImageDimension::D1
        /// [`D2`]: ImageDimension::D2
        /// [`D3`]: ImageDimension::D3
        /// [`Bi`]: VectorSize::Bi
        /// [`Tri`]: VectorSize::Tri
        /// [`Sint`]: ScalarKind::Sint
        coordinate: Handle<Expression>,

        /// The index into an arrayed image. If the [`arrayed`] flag in
        /// `image`'s type is `true`, then this must be `Some(expr)`, where
        /// `expr` is a [`Sint`] scalar. Otherwise, it must be `None`.
        ///
        /// [`arrayed`]: TypeInner::Image::arrayed
        /// [`Sint`]: ScalarKind::Sint
        array_index: Option<Handle<Expression>>,

        /// The sample within a particular texel.
        ///
        /// The meaning of this value depends on the [`class`] of `image`:
        ///
        /// -   [`Storage`] images hold exactly one sample per texel, so `index` must
        ///     be `None`.
        ///
        /// -   [`Depth`] images may have mipmaps, so `index` must be `Some(level)`,
        ///     where `level` identifies the level of detail.
        ///
        /// -   [`Sampled`] images may be multisampled or have mipmaps, but not both.
        ///     Which one is indicated by the `Sampled` variant's [`multi`] field:
        ///
        ///     - If `multi` is `true`, then the image has multiple samples per
        ///       texel, and `index` must be `Some(sample)`, where `sample` is
        ///       the index of the sample to retrieve.
        ///
        ///     - If `multi` is `false`, then the image may have mipmaps. In
        ///       this case, `index` must be `Some(level)`, where `level`
        ///       identifies the level of detail. Even if the image has only the
        ///       full-sized version, `level` must still be present; its only
        ///       in-range value is zero.
        ///
        /// When `index` is `Some` the value must be a `Sint` scalar value. If
        /// it identifes a level of detail, zero represents the full resolution
        /// mipmap.
        ///
        /// [`class`]: TypeInner::Image::class
        /// [`Sampled`]: ImageClass::Sampled
        /// [`Storage`]: ImageClass::Storage
        /// [`Depth`]: ImageClass::Depth
        /// [`multi`]: ImageClass::Sampled::multi
        index: Option<Handle<Expression>>,
    },
    /// Query information from an image.
    ImageQuery {
        image: Handle<Expression>,
        query: ImageQuery,
    },
    /// Apply an unary operator.
    Unary {
        op: UnaryOperator,
        expr: Handle<Expression>,
    },
    /// Apply a binary operator.
    Binary {
        op: BinaryOperator,
        left: Handle<Expression>,
        right: Handle<Expression>,
    },
    /// Select between two values based on a condition.
    ///
    /// Note that, because expressions have no side effects, it is unobservable
    /// whether the non-selected branch is evaluated.
    Select {
        /// Boolean expression
        condition: Handle<Expression>,
        accept: Handle<Expression>,
        reject: Handle<Expression>,
    },
    /// Compute the derivative on an axis.
    Derivative {
        axis: DerivativeAxis,
        //modifier,
        expr: Handle<Expression>,
    },
    /// Call a relational function.
    Relational {
        fun: RelationalFunction,
        argument: Handle<Expression>,
    },
    /// Call a math function
    Math {
        fun: MathFunction,
        arg: Handle<Expression>,
        arg1: Option<Handle<Expression>>,
        arg2: Option<Handle<Expression>>,
    },
    /// Cast a simple type to another kind.
    As {
        /// Source expression, which can only be a scalar or a vector.
        expr: Handle<Expression>,
        /// Target scalar kind.
        kind: ScalarKind,
        /// If provided, converts to the specified byte width.
        /// Otherwise, bitcast.
        convert: Option<Bytes>,
    },
    /// Result of calling another function.
    CallResult(Handle<Function>),
    /// Result of an atomic operation.
    AtomicResult {
        kind: ScalarKind,
        width: Bytes,
        comparison: bool,
    },
    /// Get the length of an array.
    /// The expression must resolve to a pointer to an array with a dynamic size.
    ///
    /// This doesn't match the semantics of spirv's `OpArrayLength`, which must be passed
    /// a pointer to a structure containing a runtime array in its' last field.
    ArrayLength(Handle<Expression>),
}

pub use block::Block;

/// A case for a switch statement.
// Clone is used only for error reporting and is not intended for end users
#[derive(Clone, Debug)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub struct SwitchCase {
    /// Value, upon which the case is considered true.
    pub value: i32,
    /// Body of the cae.
    pub body: Block,
    /// If true, the control flow continues to the next case in the list,
    /// or default.
    pub fall_through: bool,
}

//TODO: consider removing `Clone`. It's not valid to clone `Statement::Emit` anyway.
/// Instructions which make up an executable block.
// Clone is used only for error reporting and is not intended for end users
#[derive(Clone, Debug)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub enum Statement {
    /// Emit a range of expressions, visible to all statements that follow in this block.
    ///
    /// See the [module-level documentation][emit] for details.
    ///
    /// [emit]: index.html#expression-evaluation-time-and-scope
    Emit(Range<Expression>),
    /// A block containing more statements, to be executed sequentially.
    Block(Block),
    /// Conditionally executes one of two blocks, based on the value of the condition.
    If {
        condition: Handle<Expression>, //bool
        accept: Block,
        reject: Block,
    },
    /// Conditionally executes one of multiple blocks, based on the value of the selector.
    Switch {
        selector: Handle<Expression>, //int
        cases: Vec<SwitchCase>,
        default: Block,
    },

    /// Executes a block repeatedly.
    ///
    /// Each iteration of the loop executes the `body` block, followed by the
    /// `continuing` block.
    ///
    /// Executing a [`Break`], [`Return`] or [`Kill`] statement exits the loop.
    ///
    /// A [`Continue`] statement in `body` jumps to the `continuing` block. The
    /// `continuing` block is meant to be used to represent structures like the
    /// third expression of a C-style `for` loop head, to which `continue`
    /// statements in the loop's body jump.
    ///
    /// The `continuing` block and its substatements must not contain `Return`
    /// or `Kill` statements, or any `Break` or `Continue` statements targeting
    /// this loop. (It may have `Break` and `Continue` statements targeting
    /// loops or switches nested within the `continuing` block.)
    ///
    /// [`Break`]: Statement::Break
    /// [`Continue`]: Statement::Continue
    /// [`Kill`]: Statement::Kill
    /// [`Return`]: Statement::Return
    Loop { body: Block, continuing: Block },

    /// Exits the innermost enclosing [`Loop`] or [`Switch`].
    ///
    /// A `Break` statement may only appear within a [`Loop`] or [`Switch`]
    /// statement. It may not break out of a [`Loop`] from within the loop's
    /// `continuing` block.
    ///
    /// [`Loop`]: Statement::Loop
    /// [`Switch`]: Statement::Switch
    Break,

    /// Skips to the `continuing` block of the innermost enclosing [`Loop`].
    ///
    /// A `Continue` statement may only appear within the `body` block of the
    /// innermost enclosing [`Loop`] statement. It must not appear within that
    /// loop's `continuing` block.
    ///
    /// [`Loop`]: Statement::Loop
    Continue,

    /// Returns from the function (possibly with a value).
    ///
    /// `Return` statements are forbidden within the `continuing` block of a
    /// [`Loop`] statement.
    ///
    /// [`Loop`]: Statement::Loop
    Return { value: Option<Handle<Expression>> },

    /// Aborts the current shader execution.
    ///
    /// `Kill` statements are forbidden within the `continuing` block of a
    /// [`Loop`] statement.
    ///
    /// [`Loop`]: Statement::Loop
    Kill,

    /// Synchronize invocations within the work group.
    /// The `Barrier` flags control which memory accesses should be synchronized.
    /// If empty, this becomes purely an execution barrier.
    Barrier(Barrier),
    /// Stores a value at an address.
    ///
    /// For [`TypeInner::Atomic`] type behind the pointer, the value
    /// has to be a corresponding scalar.
    /// For other types behind the pointer<T>, the value is T.
    ///
    /// This statement is a barrier for any operations on the
    /// `Expression::LocalVariable` or `Expression::GlobalVariable`
    /// that is the destination of an access chain, started
    /// from the `pointer`.
    Store {
        pointer: Handle<Expression>,
        value: Handle<Expression>,
    },
    /// Stores a texel value to an image.
    ///
    /// The `image`, `coordinate`, and `array_index` fields have the same
    /// meanings as the corresponding operands of an [`ImageLoad`] expression;
    /// see that documentation for details. Storing into multisampled images or
    /// images with mipmaps is not supported, so there is no `index`operand.
    ///
    /// This statement is a barrier for any operations on the corresponding
    /// [`Expression::GlobalVariable`] for this image.
    ///
    /// [`ImageLoad`]: Expression::ImageLoad
    ImageStore {
        image: Handle<Expression>,
        coordinate: Handle<Expression>,
        array_index: Option<Handle<Expression>>,
        value: Handle<Expression>,
    },
    /// Atomic function.
    Atomic {
        /// Pointer to an atomic value.
        pointer: Handle<Expression>,
        /// Function to run on the atomic.
        fun: AtomicFunction,
        /// Value to use in the function.
        value: Handle<Expression>,
        /// Emitted expression as a result.
        result: Handle<Expression>,
    },
    /// Calls a function.
    ///
    /// If the `result` is `Some`, the corresponding expression has to be
    /// `Expression::CallResult`, and this statement serves as a barrier for any
    /// operations on that expression.
    Call {
        function: Handle<Function>,
        arguments: Vec<Handle<Expression>>,
        result: Option<Handle<Expression>>,
    },
}

/// A function argument.
#[derive(Clone, Debug)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub struct FunctionArgument {
    /// Name of the argument, if any.
    pub name: Option<String>,
    /// Type of the argument.
    pub ty: Handle<Type>,
    /// For entry points, an argument has to have a binding
    /// unless it's a structure.
    pub binding: Option<Binding>,
}

#[derive(Clone, Debug)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub struct FunctionResult {
    /// Type of the result.
    pub ty: Handle<Type>,
    /// For entry points, the result has to have a binding
    /// unless it's a structure.
    pub binding: Option<Binding>,
}

/// A function defined in the module.
#[derive(Debug, Default)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub struct Function {
    /// Name of the function, if any.
    pub name: Option<String>,
    /// Information about function argument.
    pub arguments: Vec<FunctionArgument>,
    /// The result of this function, if any.
    pub result: Option<FunctionResult>,
    /// Local variables defined and used in the function.
    pub local_variables: Arena<LocalVariable>,
    /// Expressions used inside this function.
    pub expressions: Arena<Expression>,
    /// Map of expressions that have associated variable names
    pub named_expressions: NamedExpressions,
    /// Block of instructions comprising the body of the function.
    pub body: Block,
}

/// The main function for a pipeline stage.
///
/// An [`EntryPoint`] is a [`Function`] that serves as the main function for a
/// graphics or compute pipeline stage. For example, an `EntryPoint` whose
/// [`stage`] is [`ShaderStage::Vertex`] can serve as a graphics pipeline's
/// vertex shader.
///
/// Since an entry point is called directly by the graphics or compute pipeline,
/// not by other WGSL functions, you must specify what the pipeline should pass
/// as the entry point's arguments, and what values it will return. For example,
/// a vertex shader needs a vertex's attributes as its arguments, but if it's
/// used for instanced draw calls, it will also want to know the instance id.
/// The vertex shader's return value will usually include an output vertex
/// position, and possibly other attributes to be interpolated and passed along
/// to a fragment shader.
///
/// To specify this, the arguments and result of an `EntryPoint`'s [`function`]
/// must each have a [`Binding`], or be structs whose members all have
/// `Binding`s. This associates every value passed to or returned from the entry
/// point with either a [`BuiltIn`] or a [`Location`]:
///
/// -   A [`BuiltIn`] has special semantics, usually specific to its pipeline
///     stage. For example, the result of a vertex shader can include a
///     [`BuiltIn::Position`] value, which determines the position of a vertex
///     of a rendered primitive. Or, a compute shader might take an argument
///     whose binding is [`BuiltIn::WorkGroupSize`], through which the compute
///     pipeline would pass the number of invocations in your workgroup.
///
/// -   A [`Location`] indicates user-defined IO to be passed from one pipeline
///     stage to the next. For example, a vertex shader might also produce a
///     `uv` texture location as a user-defined IO value.
///
/// In other words, the pipeline stage's input and output interface are
/// determined by the bindings of the arguments and result of the `EntryPoint`'s
/// [`function`].
///
/// [`Function`]: crate::Function
/// [`Location`]: Binding::Location
/// [`function`]: EntryPoint::function
/// [`stage`]: EntryPoint::stage
#[derive(Debug)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub struct EntryPoint {
    /// Name of this entry point, visible externally.
    pub name: String,
    /// Shader stage.
    pub stage: ShaderStage,
    /// Early depth test for fragment stages.
    pub early_depth_test: Option<EarlyDepthTest>,
    /// Workgroup size for compute stages
    pub workgroup_size: [u32; 3],
    /// The entrance function.
    pub function: Function,
}

/// Shader module.
///
/// A module is a set of constants, global variables and functions, as well as
/// the types required to define them.
///
/// Some functions are marked as entry points, to be used in a certain shader stage.
///
/// To create a new module, use the `Default` implementation.
/// Alternatively, you can load an existing shader using one of the [available front ends][front].
///
/// When finished, you can export modules using one of the [available backends][back].
#[derive(Debug, Default)]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub struct Module {
    /// Storage for the types defined in this module.
    pub types: Arena<Type>,
    /// Storage for the constants defined in this module.
    pub constants: Arena<Constant>,
    /// Storage for the global variables defined in this module.
    pub global_variables: Arena<GlobalVariable>,
    /// Storage for the functions defined in this module.
    pub functions: Arena<Function>,
    /// Entry points.
    pub entry_points: Vec<EntryPoint>,
}