Struct na::Perspective3
source · [−]#[repr(C)]pub struct Perspective3<T> { /* private fields */ }
Expand description
A 3D perspective projection stored as a homogeneous 4x4 matrix.
Implementations
sourceimpl<T> Perspective3<T>
impl<T> Perspective3<T>
sourcepub const fn from_matrix_unchecked(
matrix: Matrix<T, Const<4_usize>, Const<4_usize>, ArrayStorage<T, 4_usize, 4_usize>>
) -> Perspective3<T>
pub const fn from_matrix_unchecked(
matrix: Matrix<T, Const<4_usize>, Const<4_usize>, ArrayStorage<T, 4_usize, 4_usize>>
) -> Perspective3<T>
Wraps the given matrix to interpret it as a 3D perspective matrix.
It is not checked whether or not the given matrix actually represents a perspective projection.
sourceimpl<T> Perspective3<T> where
T: RealField,
impl<T> Perspective3<T> where
T: RealField,
sourcepub fn new(aspect: T, fovy: T, znear: T, zfar: T) -> Perspective3<T>
pub fn new(aspect: T, fovy: T, znear: T, zfar: T) -> Perspective3<T>
Creates a new perspective matrix from the aspect ratio, y field of view, and near/far planes.
sourcepub fn inverse(
&self
) -> Matrix<T, Const<4_usize>, Const<4_usize>, ArrayStorage<T, 4_usize, 4_usize>>
pub fn inverse(
&self
) -> Matrix<T, Const<4_usize>, Const<4_usize>, ArrayStorage<T, 4_usize, 4_usize>>
Retrieves the inverse of the underlying homogeneous matrix.
sourcepub fn to_homogeneous(
self
) -> Matrix<T, Const<4_usize>, Const<4_usize>, ArrayStorage<T, 4_usize, 4_usize>>
pub fn to_homogeneous(
self
) -> Matrix<T, Const<4_usize>, Const<4_usize>, ArrayStorage<T, 4_usize, 4_usize>>
Computes the corresponding homogeneous matrix.
sourcepub fn as_matrix(
&self
) -> &Matrix<T, Const<4_usize>, Const<4_usize>, ArrayStorage<T, 4_usize, 4_usize>>
pub fn as_matrix(
&self
) -> &Matrix<T, Const<4_usize>, Const<4_usize>, ArrayStorage<T, 4_usize, 4_usize>>
A reference to the underlying homogeneous transformation matrix.
sourcepub fn as_projective(&self) -> &Transform<T, TProjective, 3_usize>
pub fn as_projective(&self) -> &Transform<T, TProjective, 3_usize>
A reference to this transformation seen as a Projective3
.
sourcepub fn to_projective(self) -> Transform<T, TProjective, 3_usize>
pub fn to_projective(self) -> Transform<T, TProjective, 3_usize>
This transformation seen as a Projective3
.
sourcepub fn into_inner(
self
) -> Matrix<T, Const<4_usize>, Const<4_usize>, ArrayStorage<T, 4_usize, 4_usize>>
pub fn into_inner(
self
) -> Matrix<T, Const<4_usize>, Const<4_usize>, ArrayStorage<T, 4_usize, 4_usize>>
Retrieves the underlying homogeneous matrix.
sourcepub fn unwrap(
self
) -> Matrix<T, Const<4_usize>, Const<4_usize>, ArrayStorage<T, 4_usize, 4_usize>>
👎 Deprecated: use .into_inner()
instead
pub fn unwrap(
self
) -> Matrix<T, Const<4_usize>, Const<4_usize>, ArrayStorage<T, 4_usize, 4_usize>>
use .into_inner()
instead
Retrieves the underlying homogeneous matrix.
Deprecated: Use Perspective3::into_inner
instead.
sourcepub fn project_point(
&self,
p: &OPoint<T, Const<3_usize>>
) -> OPoint<T, Const<3_usize>>
pub fn project_point(
&self,
p: &OPoint<T, Const<3_usize>>
) -> OPoint<T, Const<3_usize>>
Projects a point. Faster than matrix multiplication.
sourcepub fn unproject_point(
&self,
p: &OPoint<T, Const<3_usize>>
) -> OPoint<T, Const<3_usize>>
pub fn unproject_point(
&self,
p: &OPoint<T, Const<3_usize>>
) -> OPoint<T, Const<3_usize>>
Un-projects a point. Faster than multiplication by the matrix inverse.
sourcepub fn project_vector<SB>(
&self,
p: &Matrix<T, Const<3_usize>, Const<1_usize>, SB>
) -> Matrix<T, Const<3_usize>, Const<1_usize>, ArrayStorage<T, 3_usize, 1_usize>> where
SB: Storage<T, Const<3_usize>, Const<1_usize>>,
pub fn project_vector<SB>(
&self,
p: &Matrix<T, Const<3_usize>, Const<1_usize>, SB>
) -> Matrix<T, Const<3_usize>, Const<1_usize>, ArrayStorage<T, 3_usize, 1_usize>> where
SB: Storage<T, Const<3_usize>, Const<1_usize>>,
Projects a vector. Faster than matrix multiplication.
sourcepub fn set_aspect(&mut self, aspect: T)
pub fn set_aspect(&mut self, aspect: T)
Updates this perspective matrix with a new width / height
aspect ratio of the view
frustum.
sourcepub fn set_fovy(&mut self, fovy: T)
pub fn set_fovy(&mut self, fovy: T)
Updates this perspective with a new y field of view of the view frustum.
sourcepub fn set_znear(&mut self, znear: T)
pub fn set_znear(&mut self, znear: T)
Updates this perspective matrix with a new near plane offset of the view frustum.
sourcepub fn set_zfar(&mut self, zfar: T)
pub fn set_zfar(&mut self, zfar: T)
Updates this perspective matrix with a new far plane offset of the view frustum.
sourcepub fn set_znear_and_zfar(&mut self, znear: T, zfar: T)
pub fn set_znear_and_zfar(&mut self, znear: T, zfar: T)
Updates this perspective matrix with new near and far plane offsets of the view frustum.
Trait Implementations
sourceimpl<T> Clone for Perspective3<T> where
T: Clone,
impl<T> Clone for Perspective3<T> where
T: Clone,
sourcefn clone(&self) -> Perspective3<T>
fn clone(&self) -> Perspective3<T>
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl<T> Debug for Perspective3<T> where
T: RealField,
impl<T> Debug for Perspective3<T> where
T: RealField,
sourceimpl<T> From<Perspective3<T>> for Matrix<T, Const<4_usize>, Const<4_usize>, ArrayStorage<T, 4_usize, 4_usize>> where
T: RealField,
impl<T> From<Perspective3<T>> for Matrix<T, Const<4_usize>, Const<4_usize>, ArrayStorage<T, 4_usize, 4_usize>> where
T: RealField,
sourcefn from(
pers: Perspective3<T>
) -> Matrix<T, Const<4_usize>, Const<4_usize>, ArrayStorage<T, 4_usize, 4_usize>>
fn from(
pers: Perspective3<T>
) -> Matrix<T, Const<4_usize>, Const<4_usize>, ArrayStorage<T, 4_usize, 4_usize>>
Converts to this type from the input type.
sourceimpl<T> PartialEq<Perspective3<T>> for Perspective3<T> where
T: RealField,
impl<T> PartialEq<Perspective3<T>> for Perspective3<T> where
T: RealField,
impl<T> Copy for Perspective3<T> where
T: Copy,
Auto Trait Implementations
impl<T> RefUnwindSafe for Perspective3<T> where
T: RefUnwindSafe,
impl<T> Send for Perspective3<T> where
T: Send,
impl<T> Sync for Perspective3<T> where
T: Sync,
impl<T> Unpin for Perspective3<T> where
T: Unpin,
impl<T> UnwindSafe for Perspective3<T> where
T: UnwindSafe,
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> IntoVec<Matrix<T, Const<2_usize>, Const<1_usize>, ArrayStorage<T, 2_usize, 1_usize>>> for T where
T: Scalar,
impl<T> IntoVec<Matrix<T, Const<2_usize>, Const<1_usize>, ArrayStorage<T, 2_usize, 1_usize>>> for T where
T: Scalar,
sourceimpl<T> IntoVec<Matrix<T, Const<3_usize>, Const<1_usize>, ArrayStorage<T, 3_usize, 1_usize>>> for T where
T: Scalar,
impl<T> IntoVec<Matrix<T, Const<3_usize>, Const<1_usize>, ArrayStorage<T, 3_usize, 1_usize>>> for T where
T: Scalar,
sourceimpl<T> IntoVec<Matrix<T, Const<4_usize>, Const<1_usize>, ArrayStorage<T, 4_usize, 1_usize>>> for T where
T: Scalar,
impl<T> IntoVec<Matrix<T, Const<4_usize>, Const<1_usize>, ArrayStorage<T, 4_usize, 1_usize>>> for T where
T: Scalar,
sourceimpl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
sourcefn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
sourcefn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
sourcefn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
sourcefn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more