[−][src]Struct rusoto_license_manager::LicenseConfiguration
A license configuration is an abstraction of a customer license agreement that can be consumed and enforced by License Manager. Components include specifications for the license type (licensing by instance, socket, CPU, or vCPU), allowed tenancy (shared tenancy, Dedicated Instance, Dedicated Host, or all of these), host affinity (how long a VM must be associated with a host), and the number of licenses purchased and used.
Fields
automated_discovery_information: Option<AutomatedDiscoveryInformation>
Automated discovery information.
consumed_license_summary_list: Option<Vec<ConsumedLicenseSummary>>
Summaries for licenses consumed by various resources.
consumed_licenses: Option<i64>
Number of licenses consumed.
description: Option<String>
Description of the license configuration.
license_configuration_arn: Option<String>
Amazon Resource Name (ARN) of the license configuration.
license_configuration_id: Option<String>
Unique ID of the license configuration.
license_count: Option<i64>
Number of licenses managed by the license configuration.
license_count_hard_limit: Option<bool>
Number of available licenses as a hard limit.
license_counting_type: Option<String>
Dimension to use to track the license inventory.
license_rules: Option<Vec<String>>
License rules.
managed_resource_summary_list: Option<Vec<ManagedResourceSummary>>
Summaries for managed resources.
name: Option<String>
Name of the license configuration.
owner_account_id: Option<String>
Account ID of the license configuration's owner.
product_information_list: Option<Vec<ProductInformation>>
Product information.
status: Option<String>
Status of the license configuration.
Trait Implementations
impl Clone for LicenseConfiguration
[src]
pub fn clone(&self) -> LicenseConfiguration
[src]
pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Debug for LicenseConfiguration
[src]
impl Default for LicenseConfiguration
[src]
pub fn default() -> LicenseConfiguration
[src]
impl<'de> Deserialize<'de> for LicenseConfiguration
[src]
pub fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
[src]
__D: Deserializer<'de>,
impl PartialEq<LicenseConfiguration> for LicenseConfiguration
[src]
pub fn eq(&self, other: &LicenseConfiguration) -> bool
[src]
pub fn ne(&self, other: &LicenseConfiguration) -> bool
[src]
impl StructuralPartialEq for LicenseConfiguration
[src]
Auto Trait Implementations
impl RefUnwindSafe for LicenseConfiguration
[src]
impl Send for LicenseConfiguration
[src]
impl Sync for LicenseConfiguration
[src]
impl Unpin for LicenseConfiguration
[src]
impl UnwindSafe for LicenseConfiguration
[src]
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
[src]
T: for<'de> Deserialize<'de>,
impl<T> From<T> for T
[src]
impl<T> Instrument for T
[src]
pub fn instrument(self, span: Span) -> Instrumented<Self>
[src]
pub fn in_current_span(self) -> Instrumented<Self>
[src]
impl<T> Instrument for T
[src]
pub fn instrument(self, span: Span) -> Instrumented<Self>
[src]
pub fn in_current_span(self) -> Instrumented<Self>
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
[src]
pub fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,