[−][src]Struct rusoto_gamelift::UpdateGameSessionInput
Represents the input for a request action.
Fields
game_session_id: String
A unique identifier for the game session to update.
maximum_player_session_count: Option<i64>
The maximum number of players that can be connected simultaneously to the game session.
name: Option<String>
A descriptive label that is associated with a game session. Session names do not need to be unique.
player_session_creation_policy: Option<String>
Policy determining whether or not the game session accepts new players.
protection_policy: Option<String>
Game session protection policy to apply to this game session only.
-
NoProtection -- The game session can be terminated during a scale-down event.
-
FullProtection -- If the game session is in an
ACTIVE
status, it cannot be terminated during a scale-down event.
Trait Implementations
impl Clone for UpdateGameSessionInput
[src]
pub fn clone(&self) -> UpdateGameSessionInput
[src]
pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Debug for UpdateGameSessionInput
[src]
impl Default for UpdateGameSessionInput
[src]
pub fn default() -> UpdateGameSessionInput
[src]
impl PartialEq<UpdateGameSessionInput> for UpdateGameSessionInput
[src]
pub fn eq(&self, other: &UpdateGameSessionInput) -> bool
[src]
pub fn ne(&self, other: &UpdateGameSessionInput) -> bool
[src]
impl Serialize for UpdateGameSessionInput
[src]
pub fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error> where
__S: Serializer,
[src]
__S: Serializer,
impl StructuralPartialEq for UpdateGameSessionInput
[src]
Auto Trait Implementations
impl RefUnwindSafe for UpdateGameSessionInput
[src]
impl Send for UpdateGameSessionInput
[src]
impl Sync for UpdateGameSessionInput
[src]
impl Unpin for UpdateGameSessionInput
[src]
impl UnwindSafe for UpdateGameSessionInput
[src]
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T> Instrument for T
[src]
pub fn instrument(self, span: Span) -> Instrumented<Self>
[src]
pub fn in_current_span(self) -> Instrumented<Self>
[src]
impl<T> Instrument for T
[src]
pub fn instrument(self, span: Span) -> Instrumented<Self>
[src]
pub fn in_current_span(self) -> Instrumented<Self>
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
[src]
pub fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,