[−][src]Struct rusoto_gamelift::UpdateGameServerInput
Fields
custom_sort_key: Option<String>
A game server tag that can be used to request sorted lists of game servers using ListGameServers. Custom sort keys are developer-defined based on how you want to organize the retrieved game server information.
game_server_data: Option<String>
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on a game servers using DescribeGameServer or ClaimGameServer.
game_server_group_name: String
An identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.
game_server_id: String
The identifier for the game server to be updated.
health_check: Option<String>
Indicates health status of the game server. An update that explicitly includes this parameter updates the game server's LastHealthCheckTime time stamp.
utilization_status: Option<String>
Indicates whether the game server is available or is currently hosting gameplay.
Trait Implementations
impl Clone for UpdateGameServerInput
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pub fn clone(&self) -> UpdateGameServerInput
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pub fn clone_from(&mut self, source: &Self)
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impl Debug for UpdateGameServerInput
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impl Default for UpdateGameServerInput
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pub fn default() -> UpdateGameServerInput
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impl PartialEq<UpdateGameServerInput> for UpdateGameServerInput
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pub fn eq(&self, other: &UpdateGameServerInput) -> bool
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pub fn ne(&self, other: &UpdateGameServerInput) -> bool
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impl Serialize for UpdateGameServerInput
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pub fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error> where
__S: Serializer,
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__S: Serializer,
impl StructuralPartialEq for UpdateGameServerInput
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Auto Trait Implementations
impl RefUnwindSafe for UpdateGameServerInput
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impl Send for UpdateGameServerInput
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impl Sync for UpdateGameServerInput
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impl Unpin for UpdateGameServerInput
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impl UnwindSafe for UpdateGameServerInput
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,