[−][src]Struct rusoto_gamelift::RuntimeConfiguration
A collection of server process configurations that describe what processes to run on each instance in a fleet. Server processes run either a custom game build executable or a Realtime Servers script. Each instance in the fleet starts the specified server processes and continues to start new processes as existing processes end. Each instance regularly checks for an updated runtime configuration.
The runtime configuration enables the instances in a fleet to run multiple processes simultaneously. Learn more about Running Multiple Processes on a Fleet .
A Amazon GameLift instance is limited to 50 processes running simultaneously. To calculate the total number of processes in a runtime configuration, add the values of the ConcurrentExecutions
parameter for each ServerProcess object.
Fields
game_session_activation_timeout_seconds: Option<i64>
The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING
. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED
.
max_concurrent_game_session_activations: Option<i64>
The maximum number of game sessions with status ACTIVATING
to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.
server_processes: Option<Vec<ServerProcess>>
A collection of server process configurations that describe which server processes to run on each instance in a fleet.
Trait Implementations
impl Clone for RuntimeConfiguration
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pub fn clone(&self) -> RuntimeConfiguration
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pub fn clone_from(&mut self, source: &Self)
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impl Debug for RuntimeConfiguration
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impl Default for RuntimeConfiguration
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pub fn default() -> RuntimeConfiguration
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impl<'de> Deserialize<'de> for RuntimeConfiguration
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pub fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl PartialEq<RuntimeConfiguration> for RuntimeConfiguration
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pub fn eq(&self, other: &RuntimeConfiguration) -> bool
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pub fn ne(&self, other: &RuntimeConfiguration) -> bool
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impl Serialize for RuntimeConfiguration
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pub fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error> where
__S: Serializer,
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__S: Serializer,
impl StructuralPartialEq for RuntimeConfiguration
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Auto Trait Implementations
impl RefUnwindSafe for RuntimeConfiguration
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impl Send for RuntimeConfiguration
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impl Sync for RuntimeConfiguration
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impl Unpin for RuntimeConfiguration
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impl UnwindSafe for RuntimeConfiguration
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,
impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,