[−][src]Struct rusoto_gamelift::PutScalingPolicyInput
Represents the input for a request action.
Fields
comparison_operator: Option<String>
Comparison operator to use when measuring the metric against the threshold value.
evaluation_periods: Option<i64>
Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
fleet_id: String
A unique identifier for a fleet to apply this policy to. You can use either the fleet ID or ARN value. The fleet cannot be in any of the following statuses: ERROR or DELETING.
metric_name: String
Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed descriptions of fleet metrics, see Monitor Amazon GameLift with Amazon CloudWatch.
-
ActivatingGameSessions -- Game sessions in the process of being created.
-
ActiveGameSessions -- Game sessions that are currently running.
-
ActiveInstances -- Fleet instances that are currently running at least one game session.
-
AvailableGameSessions -- Additional game sessions that fleet could host simultaneously, given current capacity.
-
AvailablePlayerSessions -- Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included.
-
CurrentPlayerSessions -- Player slots in active game sessions that are being used by a player or are reserved for a player.
-
IdleInstances -- Active instances that are currently hosting zero game sessions.
-
PercentAvailableGameSessions -- Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy.
-
PercentIdleInstances -- Percentage of the total number of active instances that are hosting zero game sessions.
-
QueueDepth -- Pending game session placement requests, in any queue, where the current fleet is the top-priority destination.
-
WaitTime -- Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination.
name: String
A descriptive label that is associated with a scaling policy. Policy names do not need to be unique. A fleet can have only one scaling policy with the same name.
policy_type: Option<String>
The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
scaling_adjustment: Option<i64>
Amount of adjustment to make, based on the scaling adjustment type.
scaling_adjustment_type: Option<String>
The type of adjustment to make to a fleet's instance count (see FleetCapacity):
-
ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.
-
ExactCapacity -- set the instance count to the scaling adjustment value.
-
PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down; for example, a value of "-10" scales the fleet down by 10%.
target_configuration: Option<TargetConfiguration>
The settings for a target-based scaling policy.
threshold: Option<f64>
Metric value used to trigger a scaling event.
Trait Implementations
impl Clone for PutScalingPolicyInput
[src]
pub fn clone(&self) -> PutScalingPolicyInput
[src]
pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Debug for PutScalingPolicyInput
[src]
impl Default for PutScalingPolicyInput
[src]
pub fn default() -> PutScalingPolicyInput
[src]
impl PartialEq<PutScalingPolicyInput> for PutScalingPolicyInput
[src]
pub fn eq(&self, other: &PutScalingPolicyInput) -> bool
[src]
pub fn ne(&self, other: &PutScalingPolicyInput) -> bool
[src]
impl Serialize for PutScalingPolicyInput
[src]
pub fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error> where
__S: Serializer,
[src]
__S: Serializer,
impl StructuralPartialEq for PutScalingPolicyInput
[src]
Auto Trait Implementations
impl RefUnwindSafe for PutScalingPolicyInput
[src]
impl Send for PutScalingPolicyInput
[src]
impl Sync for PutScalingPolicyInput
[src]
impl Unpin for PutScalingPolicyInput
[src]
impl UnwindSafe for PutScalingPolicyInput
[src]
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T> Instrument for T
[src]
pub fn instrument(self, span: Span) -> Instrumented<Self>
[src]
pub fn in_current_span(self) -> Instrumented<Self>
[src]
impl<T> Instrument for T
[src]
pub fn instrument(self, span: Span) -> Instrumented<Self>
[src]
pub fn in_current_span(self) -> Instrumented<Self>
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
[src]
pub fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,