[][src]Struct rusoto_gamelift::GameServerGroupAutoScalingPolicy

pub struct GameServerGroupAutoScalingPolicy {
    pub estimated_instance_warmup: Option<i64>,
    pub target_tracking_configuration: TargetTrackingConfiguration,
}

This data type is part of Amazon GameLift FleetIQ with game server groups, which is in preview release and is subject to change.

Configuration settings for intelligent autoscaling that uses target tracking. An autoscaling policy can be specified when a new game server group is created with CreateGameServerGroup. If a group has an autoscaling policy, the Auto Scaling group takes action based on this policy, in addition to (and potentially in conflict with) any other autoscaling policies that are separately applied to the Auto Scaling group.

Fields

estimated_instance_warmup: Option<i64>

Length of time, in seconds, it takes for a new instance to start new game server processes and register with GameLift FleetIQ. Specifying a warm-up time can be useful, particularly with game servers that take a long time to start up, because it avoids prematurely starting new instances

target_tracking_configuration: TargetTrackingConfiguration

Settings for a target-based scaling policy applied to Auto Scaling group. These settings are used to create a target-based policy that tracks the GameLift FleetIQ metric "PercentUtilizedGameServers" and specifies a target value for the metric. As player usage changes, the policy triggers to adjust the game server group capacity so that the metric returns to the target value.

Trait Implementations

impl Clone for GameServerGroupAutoScalingPolicy[src]

impl Debug for GameServerGroupAutoScalingPolicy[src]

impl Default for GameServerGroupAutoScalingPolicy[src]

impl PartialEq<GameServerGroupAutoScalingPolicy> for GameServerGroupAutoScalingPolicy[src]

impl Serialize for GameServerGroupAutoScalingPolicy[src]

impl StructuralPartialEq for GameServerGroupAutoScalingPolicy[src]

Auto Trait Implementations

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