[−][src]Struct rusoto_gamelift::GameServerGroupAutoScalingPolicy
This data type is part of Amazon GameLift FleetIQ with game server groups, which is in preview release and is subject to change.
Configuration settings for intelligent autoscaling that uses target tracking. An autoscaling policy can be specified when a new game server group is created with CreateGameServerGroup. If a group has an autoscaling policy, the Auto Scaling group takes action based on this policy, in addition to (and potentially in conflict with) any other autoscaling policies that are separately applied to the Auto Scaling group.
Fields
estimated_instance_warmup: Option<i64>
Length of time, in seconds, it takes for a new instance to start new game server processes and register with GameLift FleetIQ. Specifying a warm-up time can be useful, particularly with game servers that take a long time to start up, because it avoids prematurely starting new instances
target_tracking_configuration: TargetTrackingConfiguration
Settings for a target-based scaling policy applied to Auto Scaling group. These settings are used to create a target-based policy that tracks the GameLift FleetIQ metric "PercentUtilizedGameServers" and specifies a target value for the metric. As player usage changes, the policy triggers to adjust the game server group capacity so that the metric returns to the target value.
Trait Implementations
impl Clone for GameServerGroupAutoScalingPolicy
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pub fn clone(&self) -> GameServerGroupAutoScalingPolicy
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pub fn clone_from(&mut self, source: &Self)
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impl Debug for GameServerGroupAutoScalingPolicy
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impl Default for GameServerGroupAutoScalingPolicy
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pub fn default() -> GameServerGroupAutoScalingPolicy
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impl PartialEq<GameServerGroupAutoScalingPolicy> for GameServerGroupAutoScalingPolicy
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pub fn eq(&self, other: &GameServerGroupAutoScalingPolicy) -> bool
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pub fn ne(&self, other: &GameServerGroupAutoScalingPolicy) -> bool
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impl Serialize for GameServerGroupAutoScalingPolicy
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pub fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error> where
__S: Serializer,
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__S: Serializer,
impl StructuralPartialEq for GameServerGroupAutoScalingPolicy
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Auto Trait Implementations
impl RefUnwindSafe for GameServerGroupAutoScalingPolicy
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impl Send for GameServerGroupAutoScalingPolicy
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impl Sync for GameServerGroupAutoScalingPolicy
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impl Unpin for GameServerGroupAutoScalingPolicy
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impl UnwindSafe for GameServerGroupAutoScalingPolicy
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,