[−][src]Struct rusoto_gamelift::CreatePlayerSessionsInput
Represents the input for a request action.
Fields
game_session_id: String
A unique identifier for the game session to add players to.
player_data_map: Option<HashMap<String, String>>
Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. Player data strings for player IDs not included in the PlayerIds
parameter are ignored.
player_ids: Vec<String>
List of unique identifiers for the players to be added.
Trait Implementations
impl Clone for CreatePlayerSessionsInput
[src]
pub fn clone(&self) -> CreatePlayerSessionsInput
[src]
pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Debug for CreatePlayerSessionsInput
[src]
impl Default for CreatePlayerSessionsInput
[src]
pub fn default() -> CreatePlayerSessionsInput
[src]
impl PartialEq<CreatePlayerSessionsInput> for CreatePlayerSessionsInput
[src]
pub fn eq(&self, other: &CreatePlayerSessionsInput) -> bool
[src]
pub fn ne(&self, other: &CreatePlayerSessionsInput) -> bool
[src]
impl Serialize for CreatePlayerSessionsInput
[src]
pub fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error> where
__S: Serializer,
[src]
__S: Serializer,
impl StructuralPartialEq for CreatePlayerSessionsInput
[src]
Auto Trait Implementations
impl RefUnwindSafe for CreatePlayerSessionsInput
[src]
impl Send for CreatePlayerSessionsInput
[src]
impl Sync for CreatePlayerSessionsInput
[src]
impl Unpin for CreatePlayerSessionsInput
[src]
impl UnwindSafe for CreatePlayerSessionsInput
[src]
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T> Instrument for T
[src]
pub fn instrument(self, span: Span) -> Instrumented<Self>
[src]
pub fn in_current_span(self) -> Instrumented<Self>
[src]
impl<T> Instrument for T
[src]
pub fn instrument(self, span: Span) -> Instrumented<Self>
[src]
pub fn in_current_span(self) -> Instrumented<Self>
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
[src]
pub fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,