[][src]Struct rusoto_gamelift::ClaimGameServerInput

pub struct ClaimGameServerInput {
    pub game_server_data: Option<String>,
    pub game_server_group_name: String,
    pub game_server_id: Option<String>,
}

Fields

game_server_data: Option<String>

A set of custom game server properties, formatted as a single string value, to be passed to the claimed game server.

game_server_group_name: String

An identifier for the game server group. When claiming a specific game server, this is the game server group whether the game server is located. When requesting that GameLift FleetIQ locate an available game server, this is the game server group to search on. You can use either the GameServerGroup name or ARN value.

game_server_id: Option<String>

A custom string that uniquely identifies the game server to claim. If this parameter is left empty, GameLift FleetIQ searches for an available game server in the specified game server group.

Trait Implementations

impl Clone for ClaimGameServerInput[src]

impl Debug for ClaimGameServerInput[src]

impl Default for ClaimGameServerInput[src]

impl PartialEq<ClaimGameServerInput> for ClaimGameServerInput[src]

impl Serialize for ClaimGameServerInput[src]

impl StructuralPartialEq for ClaimGameServerInput[src]

Auto Trait Implementations

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impl<T> Instrument for T[src]

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type Output = T

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type Owned = T

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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