[−][src]Enum rusoto_gamelift::CreatePlayerSessionsError
Errors returned by CreatePlayerSessions
Variants
GameSessionFull(String)
The game instance is currently full and cannot allow the requested player(s) to join. Clients can retry such requests immediately or after a waiting period.
InternalService(String)
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
InvalidGameSessionStatus(String)
The requested operation would cause a conflict with the current state of a resource associated with the request and/or the game instance. Resolve the conflict before retrying.
InvalidRequest(String)
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
NotFound(String)
A service resource associated with the request could not be found. Clients should not retry such requests.
TerminalRoutingStrategy(String)
The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.
The client failed authentication. Clients should not retry such requests.
Implementations
impl CreatePlayerSessionsError
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pub fn from_response(
res: BufferedHttpResponse
) -> RusotoError<CreatePlayerSessionsError>
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res: BufferedHttpResponse
) -> RusotoError<CreatePlayerSessionsError>
Trait Implementations
impl Debug for CreatePlayerSessionsError
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impl Display for CreatePlayerSessionsError
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impl Error for CreatePlayerSessionsError
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pub fn source(&self) -> Option<&(dyn Error + 'static)>
1.30.0[src]
pub fn backtrace(&self) -> Option<&Backtrace>
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pub fn description(&self) -> &str
1.0.0[src]
pub fn cause(&self) -> Option<&dyn Error>
1.0.0[src]
impl PartialEq<CreatePlayerSessionsError> for CreatePlayerSessionsError
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pub fn eq(&self, other: &CreatePlayerSessionsError) -> bool
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pub fn ne(&self, other: &CreatePlayerSessionsError) -> bool
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impl StructuralPartialEq for CreatePlayerSessionsError
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Auto Trait Implementations
impl RefUnwindSafe for CreatePlayerSessionsError
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impl Send for CreatePlayerSessionsError
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impl Sync for CreatePlayerSessionsError
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impl Unpin for CreatePlayerSessionsError
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impl UnwindSafe for CreatePlayerSessionsError
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> ToString for T where
T: Display + ?Sized,
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T: Display + ?Sized,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,