Expand description
Myth Render — Core rendering system for the Myth engine.
This crate provides the complete GPU rendering pipeline, including:
core: wgpu context wrapper (WgpuContext), resource management, and bind-group utilities.graph: Declarative Render Graph (RDG) for frame organization, scene extraction, pass scheduling, and compositing.pipeline: Shader compilation, template preprocessing, and two-level pipeline cache (L1/L2).settings: Render path configuration and quality knobs.
Re-exports§
pub use renderer::Renderer;pub use settings::RenderPath;pub use settings::RendererInitConfig;pub use settings::RendererSettings;
Modules§
- core
- wgpu Core Context and Resource Management
- graph
- Render Graph and Frame Management
- pipeline
- Pipeline Management and Shader Compilation
- renderer
- Rendering System
- settings
- Renderer Settings & Render Path Configuration
Constants§
- HDR_
TEXTURE_ FORMAT - HDR texture format used for high dynamic range render targets.