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RendererSettings

Struct RendererSettings 

Source
pub struct RendererSettings {
    pub path: RenderPath,
    pub vsync: bool,
    pub anisotropy_clamp: u16,
}
Expand description

Runtime rendering configuration.

Controls pipeline topology, presentation mode, and quality knobs that can be changed at any time via [Renderer::update_settings]. The renderer performs an internal diff and applies only the changes that actually differ from the current state.

§Example

use myth::render::{RendererSettings, RenderPath};

// High-performance gaming setup
let game = RendererSettings {
    path: RenderPath::HighFidelity,
    vsync: false,
    ..Default::default()
};

// Battery-friendly mobile setup
let mobile = RendererSettings {
    path: RenderPath::BasicForward,
    vsync: true,
    ..Default::default()
};

Fields§

§path: RenderPath

The rendering pipeline topology.

Determines which passes are assembled into the frame graph and which post-processing effects are available. See RenderPath.

§vsync: bool

Enable vertical synchronization (VSync).

When true, the frame rate is capped to the display refresh rate, reducing screen tearing and power consumption. When false, the frame rate is uncapped, which may cause tearing but reduces input latency.

§anisotropy_clamp: u16

Global anisotropic filtering level for default texture samplers.

Higher values produce sharper textures at oblique angles at a modest GPU cost. Common values: 1 (disabled), 4, 8, 16.

Trait Implementations§

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impl Clone for RendererSettings

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fn clone(&self) -> RendererSettings

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RendererSettings

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for RendererSettings

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fn default() -> RendererSettings

Returns the “default value” for a type. Read more
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impl PartialEq for RendererSettings

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fn eq(&self, other: &RendererSettings) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for RendererSettings

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impl StructuralPartialEq for RendererSettings

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