Struct mysql::Pool

source ·
pub struct Pool { /* private fields */ }
Expand description

Pool serves to provide you with a PooledConn’s. However you can prepare statements directly on Pool without invoking Pool::get_conn.

Pool will hold at least min connections and will create as many as max connections with possible overhead of one connection per alive thread.

Example of multithreaded Pool usage:

let opts = get_opts();
let pool = Pool::new(opts).unwrap();
let mut threads = Vec::new();

for _ in 0..100 {
    let pool = pool.clone();
    threads.push(std::thread::spawn(move || {
        let mut conn = pool.get_conn().unwrap();
        let result: u8 = conn.query_first("SELECT 1").unwrap().unwrap();
        assert_eq!(result, 1_u8);
    }));
}

for t in threads.into_iter() {
    assert!(t.join().is_ok());
}

For more info on how to work with mysql connection please look at PooledConn documentation.

Implementations§

Creates new pool with min = 10 and max = 100.

Same as new but you can set min and max.

A way to turn off connection health check on each call to get_conn (on by default).

Gives you a PooledConn.

Pool will check that connection is alive via Conn::ping and will call Conn::reset if necessary.

Will try to get connection for a duration of timeout_ms milliseconds.

Failure

This function will return Error::DriverError(DriverError::Timeout) if timeout was reached while waiting for new connection to become available.

Shortcut for pool.get_conn()?.start_transaction(..).

Trait Implementations§

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