[−][src]Crate myelin_engine
This crate contains the physical engine of the simulation, as well as the objects that reside within it.
Modules
object | Objects that can be placed in a world and their components.
You can construct a [ |
prelude | Prelude reexporting essential types When using the myelin engine, you can always start your code with |
simulation | Entrypoint for the Simulaton API handling the world itself |
world_interactor | Trait and implementation for [ |