#[derive(Entity)]
{
// Attributes available to this derive:
#[container]
#[random_state]
}
Expand description
Impelments Entity for the type.
Actually, you don’t have to define entity type explicitly, but by doing so, the crate becomes to be able to provide easy-to-use functions for you.
You can designate which container type you use as well by attributes
container and random_state.
container means which container type you use for the entity. You can
use your own types or choose one of built-in types shown below.
SparseSet- DefaultChunkSparseSet
random_state means a state to make a hasher.
std::hash::RandomState is default.
§Examples
use my_ecs::prelude::*;
#[derive(Component)]
struct Ca;
#[derive(Entity)]
struct Ea {
a: Ca,
}
// Or, you can customize entity container.
#[derive(Entity)]
#[container(ChunkSparseSet)]
#[random_state(std::hash::RandomState)]
struct Eb {
a: Ca,
}