pub struct TileId { /* private fields */ }
Expand description
A tile ID identifies a tile on a map grid at a specific zoom level.
It uses XYZ addressing, with X increasing from west to east and Y increasing from north to south. The X and Y values can range from 0 to 2Z-1.
Implementations§
Trait Implementations§
impl Copy for TileId
Auto Trait Implementations§
impl RefUnwindSafe for TileId
impl Send for TileId
impl Sync for TileId
impl Unpin for TileId
impl UnwindSafe for TileId
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more