Expand description
A library for encoding mapbox vector tiles.
A tile is composed of one or more layers. Each layer can have any number of features, which contain the geometry to be rendered. They can also have metadata tags, which are key/value pairs.
§Example
use mvt::{Error, GeomEncoder, GeomType, Tile};
use pointy::Transform;
fn main() -> Result<(), Error> {
let mut tile = Tile::new(4096);
let layer = tile.create_layer("First Layer");
// NOTE: normally, the `Transform` would come from
// `squarepeg::MapGrid::transform_peg`
let b = GeomEncoder::new(GeomType::Linestring)
.point(0.0, 0.0)?
.point(1024.0, 0.0)?
.point(1024.0, 2048.0)?
.point(2048.0, 2048.0)?
.point(2048.0, 4096.0)?
.encode()?;
let mut feature = layer.into_feature(b);
feature.set_id(1);
feature.add_tag_string("key", "value");
let layer = feature.into_layer();
tile.add_layer(layer)?;
let data = tile.to_bytes()?;
println!("encoded {} bytes: {:?}", data.len(), data);
Ok(())
}Structs§
- Feature
- A Feature contains map geometry with related metadata.
- Geom
Data - Validated geometry data for Features.
- Geom
Encoder - Encoder for Feature geometry.
- Layer
- A layer is a set of related features in a tile.
- Tile
- A tile represents a rectangular region of a map.