Expand description
Tick engine: the single-threaded simulation loop.
TickEngine wires together the arena, propagators, ingress queue,
and overlay caches into a deterministic tick execution loop with
rollback atomicity.
§Lockstep mode only
This module implements Lockstep mode — a callable struct with no background threads. RealtimeAsync mode (future WP) wraps this in a thread with a ring buffer.
Structs§
- Tick
Engine - Single-threaded tick engine for Lockstep mode.
- Tick
Error - Error returned from
TickEngine::execute_tick(). - Tick
Result - Result of a successful tick execution.