Expand description
msq is a rust library implementation of the legacy Master Server Query Protocol.
§Usage
Add this to your Cargo.toml
:
[dependencies]
msq = "0.2"
If you want to get straight from the latest master branch:
[dependencies]
msq = { git = "https://github.com/nullsystem/msq-rs.git" }
To get started using msq, see the Quick Start section below.
§Features
By default, both async MSQClient
and non-async/blocking MSQClientBlock
are included.
However, if you want to include either only async or only non-async, you could do the following:
- For async/
MSQClient
only:
[dependencies]
msq = { version = "0.2", default-features = false, features = ["async"] }
- For non-async/
MSQClientBlock
only:
[dependencies]
msq = { version = "0.2", default-features = false, features = ["non-async"] }
§Quick Start
The following example covers the primary functionalities of this library and should be quick on understanding how to use the library.
§Async version
use msq::{MSQClient, Region, Filter};
use std::io::Result;
#[tokio::main]
async fn main() -> Result<()> {
// Startup the client
let mut client = MSQClient::new().await?;
// Connect to the master server
client.connect("hl2master.steampowered.com:27011").await?;
// Maximum amount of servers we wanted to query
client.max_servers_on_query(256);
let servers = client
.query(Region::Europe, // Restrict query to Europe region
Filter::new() // Create a Filter builder
.appid(240) // appid of 240 (CS:S)
.nand() // Start of NAND special filter
.map("de_dust2") // Map is de_dust2
.empty(true) // Server is empty
.end() // End of NAND special filter
.gametype(&vec!["friendlyfire", "alltalk"])).await?;
// nand filter excludes servers that has de_dust2 as
// its map and is empty
// nand and nor are both special filters, both closed by
// using the end method
Ok(())
}
§Blocking/Non-Async version
If you don’t want to use async, then a blocking version is available. The methods functionalities and names should matches its async counterpart.
use msq::{MSQClientBlock, Region, Filter};
use std::io::Result;
fn main() -> Result<()> {
let mut client = MSQClientBlock::new()?;
client.connect("hl2master.steampowered.com:27011")?;
client.max_servers_on_query(256);
let servers = client
.query(Region::Europe, // Restrict query to Europe region
Filter::new() // Create a Filter builder
.appid(240) // appid of 240 (CS:S)
.nand() // Start of NAND special filter
.map("de_dust2") // Map is de_dust2
.empty(true) // Server is empty
.end() // End of NAND special filter
.gametype(&vec!["friendlyfire", "alltalk"]))?;
Ok(())
}
Structs§
- Filter
- Filter builder - Construct your filter to filter out server results
- MSQClient
- The primary MSQ client driver (async)
- MSQClient
Block - The primary MSQ client driver (non-async)
Enums§
- Region
- Region enum to restrict the servers region the query searches for