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msl_assembler/
lib.rs

1#![warn(missing_docs)]
2
3//! MSL (Metal Shading Language) assembler for Apple platforms.
4//!
5//! This crate provides utilities for generating MSL code and metallib files.
6
7/// MSL code generator
8pub struct MslGenerator;
9
10impl MslGenerator {
11    /// Get the name of the generator.
12    pub fn name(&self) -> &'static str {
13        "msl"
14    }
15
16    /// Generate MSL files from a program.
17    ///
18    /// # Arguments
19    /// * `program` - The program to generate MSL from
20    ///
21    /// # Returns
22    /// A hash map of filename to MSL bytecode
23    pub fn generate(&self, _program: &serde_json::Value) -> gaia_types::Result<std::collections::HashMap<String, Vec<u8>>> {
24        let mut files = std::collections::HashMap::new();
25
26        let mut module_source = self.msl_header();
27        module_source.push_str("\n");
28
29        files.insert("module.metal".to_string(), Vec::from(module_source.as_bytes()));
30        // Simulate metallib generation
31        files.insert("default.metallib".to_string(), vec![0x4d, 0x54, 0x4c, 0x42]); // MTLB magic
32
33        Ok(files)
34    }
35
36    /// Generate MSL header.
37    ///
38    /// # Returns
39    /// MSL header string
40    fn msl_header(&self) -> String {
41        "#include <metal_stdlib>\nusing namespace metal;".to_string()
42    }
43}