msl_assembler/lib.rs
1#![warn(missing_docs)]
2
3//! MSL (Metal Shading Language) assembler for Apple platforms.
4//!
5//! This crate provides utilities for generating MSL code and metallib files.
6
7/// MSL code generator
8pub struct MslGenerator;
9
10impl MslGenerator {
11 /// Get the name of the generator.
12 pub fn name(&self) -> &'static str {
13 "msl"
14 }
15
16 /// Generate MSL files from a program.
17 ///
18 /// # Arguments
19 /// * `program` - The program to generate MSL from
20 ///
21 /// # Returns
22 /// A hash map of filename to MSL bytecode
23 pub fn generate(&self, _program: &serde_json::Value) -> gaia_types::Result<std::collections::HashMap<String, Vec<u8>>> {
24 let mut files = std::collections::HashMap::new();
25
26 let mut module_source = self.msl_header();
27 module_source.push_str("\n");
28
29 files.insert("module.metal".to_string(), Vec::from(module_source.as_bytes()));
30 // Simulate metallib generation
31 files.insert("default.metallib".to_string(), vec![0x4d, 0x54, 0x4c, 0x42]); // MTLB magic
32
33 Ok(files)
34 }
35
36 /// Generate MSL header.
37 ///
38 /// # Returns
39 /// MSL header string
40 fn msl_header(&self) -> String {
41 "#include <metal_stdlib>\nusing namespace metal;".to_string()
42 }
43}