pub struct Elements<U, I>{
pub num_elements: U,
pub min_element_tag: U,
pub max_element_tag: U,
pub element_blocks: Vec<ElementBlock<U, I>>,
}Expand description
All element data of a mesh
Fields§
§num_elements: UTotal number of elements across all element blocks
min_element_tag: UThe smallest element tag assigned to an element
max_element_tag: UThe largest element tag assigned to an element
element_blocks: Vec<ElementBlock<U, I>>Blocks of elements with shared properties
Trait Implementations§
impl<U, I> StructuralPartialEq for Elements<U, I>
Auto Trait Implementations§
impl<U, I> Freeze for Elements<U, I>where
U: Freeze,
impl<U, I> RefUnwindSafe for Elements<U, I>where
U: RefUnwindSafe,
I: RefUnwindSafe,
impl<U, I> Send for Elements<U, I>
impl<U, I> Sync for Elements<U, I>
impl<U, I> Unpin for Elements<U, I>
impl<U, I> UnwindSafe for Elements<U, I>where
U: UnwindSafe,
I: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit)