Struct ms3d::KeyFrameData
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pub struct KeyFrameData { pub animation_fps: f32, pub current_time: f32, pub total_frames: i32, }
Fields
animation_fps: f32
current_time: f32
total_frames: i32
Trait Implementations
impl Clone for KeyFrameData
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fn clone(&self) -> KeyFrameData
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more