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mpv_engine/
render.rs

1//! Render seam — OpenGL and software backends over rsmpv's
2//! [`OwnedRenderContext`].
3//!
4//! Since rsmpv 0.2 the safe render context comes in an owned flavor that
5//! co-owns the core through `Arc<Mpv>` and is `Send` — the two upstream
6//! changes this module's previous raw-`sys` incarnation was waiting for.
7//! Free-before-terminate ordering is now structural (the context's `Arc`
8//! keeps the core alive until the context drops), and what remains here is
9//! the backend-specific param plumbing: fbo/flip wiring for GL, dimension
10//! guards and the `rgb0` alpha quirk for software.
11//!
12//! Threading contract (unchanged): the update callback fires on **mpv's
13//! render thread**, and also *synchronously during registration* —
14//! consumers must be re-entrant-safe at attach time. For the GL backend,
15//! the target GL context must be current for creation, every render, and
16//! teardown — `mpv_render_context_free` tears down GL objects, and freeing
17//! without the right context current leaks them into whatever context *is*
18//! current (in GTK that manifested as whole-window rendering artifacts
19//! after the player page was popped). rsmpv encodes that per-call rule as
20//! an `unsafe` GL constructor; this crate forwards the obligation through
21//! [`Engine::attach_gl_render`](crate::Engine::attach_gl_render) rather
22//! than hiding it behind a safe fn that could still hit undefined
23//! behavior.
24
25use std::ffi::c_void;
26use std::sync::Arc;
27
28use rsmpv::Mpv;
29use rsmpv::render::{OpenGlFbo, OwnedRenderContext, SwPixelFormat};
30
31use crate::error::Result;
32
33/// Resolves GL symbols for mpv. Called during context creation (and
34/// possibly later render calls), so it must stay alive for the context's
35/// lifetime — rsmpv keeps it boxed inside the context.
36pub type ProcAddressFn = Box<dyn FnMut(&str) -> *mut c_void + Send + 'static>;
37
38/// Attach-time knobs for the OpenGL backend
39/// ([`Engine::attach_gl_render`](crate::Engine::attach_gl_render)). The
40/// default is mpv's stock behavior — right for a toolkit paint handler
41/// (GTK GLArea); shells whose render loop must not stall override per
42/// field. Attach-time on purpose: frame pacing is a property of the
43/// shell's render loop, not of any single frame.
44///
45/// Non-exhaustive so future knobs stay additive — which also forbids
46/// struct expressions outside this crate (E0639, functional record
47/// update included), so construct through the chainable setters:
48/// `GlRenderOptions::default().block_for_target_time(false)`.
49#[derive(Debug, Clone, Copy)]
50#[non_exhaustive]
51pub struct GlRenderOptions {
52    /// Block inside [`render_gl`](crate::Engine::render_gl) until the
53    /// frame's target display time — mpv's default, and the right pacing
54    /// when the toolkit's frame clock drives drawing. Set `false` for
55    /// render loops that must not stall (e.g. preparing inside a
56    /// compositor-thread pass, where blocking would hold up the whole
57    /// scene submit): mpv then returns immediately and frame pacing is
58    /// yours — do your own timing, or set the `video-timing-offset`
59    /// property to `0` (mpv's documented alternative).
60    pub block_for_target_time: bool,
61    /// mpv's `MPV_RENDER_PARAM_ADVANCED_CONTROL`: enables direct
62    /// rendering and GPU screenshots, but obligates the shell to follow
63    /// the render API threading rules strictly and to call
64    /// [`render_update`](crate::Engine::render_update) promptly after
65    /// **every** update callback (optional when this is off).
66    pub advanced_control: bool,
67}
68
69impl Default for GlRenderOptions {
70    fn default() -> Self {
71        Self {
72            block_for_target_time: true,
73            advanced_control: false,
74        }
75    }
76}
77
78impl GlRenderOptions {
79    /// Set [`block_for_target_time`](field@Self::block_for_target_time),
80    /// chainable from [`default()`](Default::default).
81    #[must_use]
82    pub fn block_for_target_time(mut self, block: bool) -> Self {
83        self.block_for_target_time = block;
84        self
85    }
86
87    /// Set [`advanced_control`](field@Self::advanced_control), chainable
88    /// from [`default()`](Default::default).
89    #[must_use]
90    pub fn advanced_control(mut self, advanced: bool) -> Self {
91        self.advanced_control = advanced;
92        self
93    }
94}
95
96/// Which render backend is attached — what
97/// [`Engine::attached_render`](crate::Engine::attached_render) reports.
98///
99/// Non-exhaustive: a future backend (e.g. Vulkan, if mpv ever exposes it
100/// through the render API) is an additive variant, not a breaking change.
101#[derive(Debug, Clone, Copy, PartialEq, Eq)]
102#[non_exhaustive]
103pub enum RenderKind {
104    /// The OpenGL backend
105    /// ([`Engine::attach_gl_render`](crate::Engine::attach_gl_render)).
106    OpenGl,
107    /// The software backend
108    /// ([`Engine::attach_sw_render`](crate::Engine::attach_sw_render)).
109    Software,
110    /// The exported-frame backend (`export` feature, macOS + Linux +
111    /// Windows — `Engine::attach_exported_render`): the engine renders on
112    /// its own hidden GL context and hands the shell zero-copy exportable
113    /// frames (IOSurface-backed / DMA-BUF-backed / shared-D3D11-texture-
114    /// backed). The variant exists on every platform so cross-platform
115    /// shells can match on it unconditionally; only the feature produces
116    /// it.
117    Exported,
118}
119
120/// The one attached render backend. Backends share the engine's single
121/// slot so `AlreadyAttached` and `detach_render` behave uniformly —
122/// mpv allows one render context per handle regardless of type.
123pub(crate) enum RenderBackend {
124    Gl(GlRender),
125    Sw(SwRender),
126    #[cfg(export_backend)]
127    Exported(crate::export::ExportedRender),
128}
129
130impl RenderBackend {
131    /// Process pending render work (`mpv_render_context_update`);
132    /// `true` when a new frame should be drawn. For the exported backend
133    /// this is a no-op returning `false`: its render context lives on the
134    /// engine's own render thread, which services updates itself.
135    pub(crate) fn update(&mut self) -> bool {
136        match self {
137            RenderBackend::Gl(r) => r.ctx.update(),
138            RenderBackend::Sw(r) => r.0.update(),
139            #[cfg(export_backend)]
140            RenderBackend::Exported(_) => false,
141        }
142    }
143
144    pub(crate) fn kind(&self) -> RenderKind {
145        match self {
146            RenderBackend::Gl(_) => RenderKind::OpenGl,
147            RenderBackend::Sw(_) => RenderKind::Software,
148            #[cfg(export_backend)]
149            RenderBackend::Exported(_) => RenderKind::Exported,
150        }
151    }
152
153    /// Whether the calling thread is this backend's own render thread —
154    /// true only for the exported backend when called from inside its
155    /// `on_update`. Decides `detach_render`'s locking (see there): a
156    /// self-detach must not block on the attach lock, which a concurrent
157    /// detach may hold while joining this very thread.
158    pub(crate) fn on_own_render_thread(&self) -> bool {
159        match self {
160            #[cfg(export_backend)]
161            RenderBackend::Exported(r) => r.is_render_thread(),
162            _ => false,
163        }
164    }
165}
166
167pub(crate) struct GlRender {
168    ctx: OwnedRenderContext,
169    block_for_target_time: bool,
170}
171
172impl GlRender {
173    /// Create an OpenGL render context co-owning `core` and register
174    /// `on_update`.
175    ///
176    /// `on_update` fires once synchronously here (mpv's documented
177    /// behavior) and afterwards from the render thread.
178    ///
179    /// # Safety
180    /// Forwards rsmpv's `new_opengl` contract: the target GL context must
181    /// be current on the calling thread now, on every later
182    /// [`render`](Self::render) or update, and when this value drops.
183    pub(crate) unsafe fn create(
184        core: Arc<Mpv>,
185        get_proc_address: ProcAddressFn,
186        options: GlRenderOptions,
187        on_update: impl Fn() + Send + Sync + 'static,
188    ) -> Result<Self> {
189        // SAFETY: GL-currency contract forwarded to the caller.
190        let mut ctx = unsafe {
191            OwnedRenderContext::new_opengl(core, options.advanced_control, get_proc_address)?
192        };
193        ctx.set_update_callback(on_update);
194        Ok(Self {
195            ctx,
196            block_for_target_time: options.block_for_target_time,
197        })
198    }
199
200    /// Draw the current frame into `fbo` (`0` = default framebuffer).
201    /// `flip_y` handles targets with a flipped origin (e.g. GTK's GLArea).
202    /// Whether this blocks until the frame's target time was fixed at
203    /// attach ([`GlRenderOptions::block_for_target_time`]).
204    pub(crate) fn render(&mut self, fbo: i32, w: i32, h: i32, flip_y: bool) -> Result<()> {
205        let fbo = OpenGlFbo {
206            fbo,
207            width: w,
208            height: h,
209            internal_format: 0,
210        };
211        self.ctx
212            .render_opengl(fbo, flip_y, self.block_for_target_time)?;
213        Ok(())
214    }
215}
216
217/// Software rendering: mpv draws the frame into a caller-provided RGBA
218/// buffer. No GL anywhere — no context-current requirements for rendering
219/// *or* teardown, so unlike [`GlRender`] this backend is fully safe and
220/// drops from any thread.
221pub(crate) struct SwRender(OwnedRenderContext);
222
223impl SwRender {
224    /// Create a software render context co-owning `core` and register
225    /// `on_update` (same contract as the GL backend: fires once
226    /// synchronously here, afterwards from mpv's render thread).
227    pub(crate) fn create(
228        core: Arc<Mpv>,
229        on_update: impl Fn() + Send + Sync + 'static,
230    ) -> Result<Self> {
231        let mut ctx = OwnedRenderContext::new_software(core)?;
232        ctx.set_update_callback(on_update);
233        Ok(Self(ctx))
234    }
235
236    /// Render the current frame as RGBA8 into `buf`, resizing it to
237    /// `w * h * 4`.
238    pub(crate) fn render(&mut self, w: i32, h: i32, buf: &mut Vec<u8>) -> Result<()> {
239        // Nothing to draw for empty or negative dimensions — rsmpv would
240        // reject them as InvalidParameter, but a no-op mirrors this
241        // crate's render-before-attach philosophy. The overflow check
242        // keeps the multiply sound on 32-bit targets.
243        let (Ok(uw), Ok(uh)) = (usize::try_from(w), usize::try_from(h)) else {
244            return Ok(());
245        };
246        let Some(len) = uw.checked_mul(uh).and_then(|p| p.checked_mul(4)) else {
247            return Ok(());
248        };
249        if len == 0 {
250            return Ok(());
251        }
252        buf.resize(len, 0);
253        self.0
254            .render_software(w, h, SwPixelFormat::Rgb0, uw * 4, buf)?;
255        // "rgb0" leaves the fourth byte of each pixel undefined; a
256        // consumer treating the buffer as RGBA reads it as alpha and
257        // gets garbage transparency. Force opaque here — the quirk
258        // belongs to the seam, not to every consumer.
259        for px in buf.chunks_exact_mut(4) {
260            px[3] = 0xFF;
261        }
262        Ok(())
263    }
264}