[][src]Struct mozangle::shaders::ffi::ShBuiltInResources

#[repr(C)]pub struct ShBuiltInResources {
    pub MaxVertexAttribs: c_int,
    pub MaxVertexUniformVectors: c_int,
    pub MaxVaryingVectors: c_int,
    pub MaxVertexTextureImageUnits: c_int,
    pub MaxCombinedTextureImageUnits: c_int,
    pub MaxTextureImageUnits: c_int,
    pub MaxFragmentUniformVectors: c_int,
    pub MaxDrawBuffers: c_int,
    pub OES_standard_derivatives: c_int,
    pub OES_EGL_image_external: c_int,
    pub OES_EGL_image_external_essl3: c_int,
    pub NV_EGL_stream_consumer_external: c_int,
    pub ARB_texture_rectangle: c_int,
    pub EXT_blend_func_extended: c_int,
    pub EXT_draw_buffers: c_int,
    pub EXT_frag_depth: c_int,
    pub EXT_shader_texture_lod: c_int,
    pub WEBGL_debug_shader_precision: c_int,
    pub EXT_shader_framebuffer_fetch: c_int,
    pub NV_shader_framebuffer_fetch: c_int,
    pub ARM_shader_framebuffer_fetch: c_int,
    pub OVR_multiview2: c_int,
    pub EXT_YUV_target: c_int,
    pub EXT_geometry_shader: c_int,
    pub OES_texture_storage_multisample_2d_array: c_int,
    pub ANGLE_texture_multisample: c_int,
    pub ANGLE_multi_draw: c_int,
    pub NV_draw_buffers: c_int,
    pub FragmentPrecisionHigh: c_int,
    pub MaxVertexOutputVectors: c_int,
    pub MaxFragmentInputVectors: c_int,
    pub MinProgramTexelOffset: c_int,
    pub MaxProgramTexelOffset: c_int,
    pub MaxDualSourceDrawBuffers: c_int,
    pub MaxViewsOVR: c_int,
    pub HashFunction: ShHashFunction64,
    pub ArrayIndexClampingStrategy: ShArrayIndexClampingStrategy,
    pub MaxExpressionComplexity: c_int,
    pub MaxCallStackDepth: c_int,
    pub MaxFunctionParameters: c_int,
    pub MinProgramTextureGatherOffset: c_int,
    pub MaxProgramTextureGatherOffset: c_int,
    pub MaxImageUnits: c_int,
    pub MaxVertexImageUniforms: c_int,
    pub MaxFragmentImageUniforms: c_int,
    pub MaxComputeImageUniforms: c_int,
    pub MaxCombinedImageUniforms: c_int,
    pub MaxUniformLocations: c_int,
    pub MaxCombinedShaderOutputResources: c_int,
    pub MaxComputeWorkGroupCount: [u32; 3],
    pub MaxComputeWorkGroupSize: [u32; 3],
    pub MaxComputeUniformComponents: c_int,
    pub MaxComputeTextureImageUnits: c_int,
    pub MaxComputeAtomicCounters: c_int,
    pub MaxComputeAtomicCounterBuffers: c_int,
    pub MaxVertexAtomicCounters: c_int,
    pub MaxFragmentAtomicCounters: c_int,
    pub MaxCombinedAtomicCounters: c_int,
    pub MaxAtomicCounterBindings: c_int,
    pub MaxVertexAtomicCounterBuffers: c_int,
    pub MaxFragmentAtomicCounterBuffers: c_int,
    pub MaxCombinedAtomicCounterBuffers: c_int,
    pub MaxAtomicCounterBufferSize: c_int,
    pub MaxUniformBufferBindings: c_int,
    pub MaxShaderStorageBufferBindings: c_int,
    pub MaxPointSize: f32,
    pub MaxGeometryUniformComponents: c_int,
    pub MaxGeometryUniformBlocks: c_int,
    pub MaxGeometryInputComponents: c_int,
    pub MaxGeometryOutputComponents: c_int,
    pub MaxGeometryOutputVertices: c_int,
    pub MaxGeometryTotalOutputComponents: c_int,
    pub MaxGeometryTextureImageUnits: c_int,
    pub MaxGeometryAtomicCounterBuffers: c_int,
    pub MaxGeometryAtomicCounters: c_int,
    pub MaxGeometryShaderStorageBlocks: c_int,
    pub MaxGeometryShaderInvocations: c_int,
    pub MaxGeometryImageUniforms: c_int,
}

Fields

MaxVertexAttribs: c_intMaxVertexUniformVectors: c_intMaxVaryingVectors: c_intMaxVertexTextureImageUnits: c_intMaxCombinedTextureImageUnits: c_intMaxTextureImageUnits: c_intMaxFragmentUniformVectors: c_intMaxDrawBuffers: c_intOES_standard_derivatives: c_intOES_EGL_image_external: c_intOES_EGL_image_external_essl3: c_intNV_EGL_stream_consumer_external: c_intARB_texture_rectangle: c_intEXT_blend_func_extended: c_intEXT_draw_buffers: c_intEXT_frag_depth: c_intEXT_shader_texture_lod: c_intWEBGL_debug_shader_precision: c_intEXT_shader_framebuffer_fetch: c_intNV_shader_framebuffer_fetch: c_intARM_shader_framebuffer_fetch: c_intOVR_multiview2: c_intEXT_YUV_target: c_intEXT_geometry_shader: c_intOES_texture_storage_multisample_2d_array: c_intANGLE_texture_multisample: c_intANGLE_multi_draw: c_intNV_draw_buffers: c_intFragmentPrecisionHigh: c_intMaxVertexOutputVectors: c_intMaxFragmentInputVectors: c_intMinProgramTexelOffset: c_intMaxProgramTexelOffset: c_intMaxDualSourceDrawBuffers: c_intMaxViewsOVR: c_intHashFunction: ShHashFunction64ArrayIndexClampingStrategy: ShArrayIndexClampingStrategyMaxExpressionComplexity: c_intMaxCallStackDepth: c_intMaxFunctionParameters: c_intMinProgramTextureGatherOffset: c_intMaxProgramTextureGatherOffset: c_intMaxImageUnits: c_intMaxVertexImageUniforms: c_intMaxFragmentImageUniforms: c_intMaxComputeImageUniforms: c_intMaxCombinedImageUniforms: c_intMaxUniformLocations: c_intMaxCombinedShaderOutputResources: c_intMaxComputeWorkGroupCount: [u32; 3]MaxComputeWorkGroupSize: [u32; 3]MaxComputeUniformComponents: c_intMaxComputeTextureImageUnits: c_intMaxComputeAtomicCounters: c_intMaxComputeAtomicCounterBuffers: c_intMaxVertexAtomicCounters: c_intMaxFragmentAtomicCounters: c_intMaxCombinedAtomicCounters: c_intMaxAtomicCounterBindings: c_intMaxVertexAtomicCounterBuffers: c_intMaxFragmentAtomicCounterBuffers: c_intMaxCombinedAtomicCounterBuffers: c_intMaxAtomicCounterBufferSize: c_intMaxUniformBufferBindings: c_intMaxShaderStorageBufferBindings: c_intMaxPointSize: f32MaxGeometryUniformComponents: c_intMaxGeometryUniformBlocks: c_intMaxGeometryInputComponents: c_intMaxGeometryOutputComponents: c_intMaxGeometryOutputVertices: c_intMaxGeometryTotalOutputComponents: c_intMaxGeometryTextureImageUnits: c_intMaxGeometryAtomicCounterBuffers: c_intMaxGeometryAtomicCounters: c_intMaxGeometryShaderStorageBlocks: c_intMaxGeometryShaderInvocations: c_intMaxGeometryImageUniforms: c_int

Implementations

impl ShBuiltInResources[src]

Trait Implementations

impl Clone for ShBuiltInResources[src]

impl Copy for ShBuiltInResources[src]

impl Debug for ShBuiltInResources[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.