[][src]Enum mozangle::shaders::ffi::ShShaderOutput

#[repr(u32)]pub enum ShShaderOutput {
    SH_ESSL_OUTPUT,
    SH_GLSL_COMPATIBILITY_OUTPUT,
    SH_GLSL_130_OUTPUT,
    SH_GLSL_140_OUTPUT,
    SH_GLSL_150_CORE_OUTPUT,
    SH_GLSL_330_CORE_OUTPUT,
    SH_GLSL_400_CORE_OUTPUT,
    SH_GLSL_410_CORE_OUTPUT,
    SH_GLSL_420_CORE_OUTPUT,
    SH_GLSL_430_CORE_OUTPUT,
    SH_GLSL_440_CORE_OUTPUT,
    SH_GLSL_450_CORE_OUTPUT,
    SH_HLSL_3_0_OUTPUT,
    SH_HLSL_4_1_OUTPUT,
    SH_HLSL_4_0_FL9_3_OUTPUT,
    SH_GLSL_VULKAN_OUTPUT,
}

Variants

SH_ESSL_OUTPUT
SH_GLSL_COMPATIBILITY_OUTPUT
SH_GLSL_130_OUTPUT
SH_GLSL_140_OUTPUT
SH_GLSL_150_CORE_OUTPUT
SH_GLSL_330_CORE_OUTPUT
SH_GLSL_400_CORE_OUTPUT
SH_GLSL_410_CORE_OUTPUT
SH_GLSL_420_CORE_OUTPUT
SH_GLSL_430_CORE_OUTPUT
SH_GLSL_440_CORE_OUTPUT
SH_GLSL_450_CORE_OUTPUT
SH_HLSL_3_0_OUTPUT
SH_HLSL_4_1_OUTPUT
SH_HLSL_4_0_FL9_3_OUTPUT
SH_GLSL_VULKAN_OUTPUT

Trait Implementations

impl Clone for ShShaderOutput[src]

impl Copy for ShShaderOutput[src]

impl Debug for ShShaderOutput[src]

impl Eq for ShShaderOutput[src]

impl Hash for ShShaderOutput[src]

impl PartialEq<ShShaderOutput> for ShShaderOutput[src]

impl StructuralEq for ShShaderOutput[src]

impl StructuralPartialEq for ShShaderOutput[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.