[][src]Crate movie

An actor/thread orchestration library

crates.io repo docs

Overview

  • next to no boilerplate - see examples
  • works with stable compiler, but requires 2018 edition
  • no external dependencies except for std
  • enum-based communication over MPSC channels
  • by default, one actor = one thread
  • by default, actors only accept messages, they do not send replies
    • solution to sending replies is not the most elegant right now, see Advanced example below
  • network RPC should be possible but is beyond the scope of this crate. If you want to do this, you can use input_derive and custom_code to derive Serialize and Deserialize.
  • two procedural macros - see movie_derive
  • actors need to be defined in module/crate scope
  • bad error messages for now, macro + manual string parsing magic
  • in case of large breaking changes in (stable) TokenStream::to_string(), the macros may break

Examples

The examples below are test-ignored as AFAIK it's impossible to run procedural macros in doc-tests. They are also in tests directory, where they are tested.

Installation

[dependencies]
"movie" = "0.1"

Simple actor

This example is not tested
use movie::actor;

actor! { SimplestActor } // completely useless

actor! {
    SimpleActor
        input: Ping,
        on_message:
            Ping => (),
}

#[test]
fn test_simple_actor() {
    use SimpleActor::{Actor, Input};
    // Create and spawn the actor
    let actor = Actor {}.start();

    actor.send(Input::Ping);
    actor.stop(); // Will block, waiting for actor.
}

Advanced example

This example is not tested
use movie::actor;

use std::sync::mpsc::Sender;
actor! {
    StreamParsingActor
        public_visibility: true,
        docs: /// Actor that parses video from V4L2 device
              /// It's very consistent - failed every time so far.
        input:
            ChangeSource(String),
            SendState,
        // By default, Input enum does not have any trait auto-implemented.
        input_derive: Debug, PartialEq,
        // Whitespace and comments are irrelevant.
        // It's also optional to end sections (attributes) with a comma, with
        // exception of code attributes (on_stop, on_init etc.), which should
        // not end with comma, but rather either with nothing or with a semicolon.
        data:
            pub device: String,
            pub state_tx: Sender<u64>,
        on_init:
            if self.device == "admin secret device" {
                panic!("No access right for admin secret device");
            }
            let mut lines_parsed = 0; // This variable will be exposed to on_message.
                                      // This is suboptimal, but it is the simplest
                                      // way to allow for thread-local variables (`data`
                                      // is sent between threads, so it couldn't be used
                                      // e.g. for GTK references)
        on_message:
            ChangeSource(name) => {
                self.device = name;
            },
            SendState => {
                self.state_tx.send(lines_parsed).unwrap();
            }
        tick_interval: 5, // Every 5ms, default = 100
        on_tick: // on_message have priority over on_tick
            lines_parsed += 1;
        on_stop: ()
        // custom_code must end with a semicolon
        custom_code:
            pub const DEFAULT_DEVICE: &'static str = "video0";
}

#[test]
fn test_stream_parsing_actor() {
    use StreamParsingActor::{Actor, Input, DEFAULT_DEVICE};

    use std::sync::mpsc::channel;
    let (tx, rx) = channel();
    let cfg = Actor {
        device: DEFAULT_DEVICE.to_string(),
        state_tx: tx,
    };
    // Spawn the actor, let on_init run
    let actor = cfg.start(); // returns StreamParsingActor::Handle

    use std::thread::sleep;
    use std::time::Duration;
    sleep(Duration::from_millis(100));

    // We can use auto-derived traits on Input
    actor.send(dbg!(Input::SendState));
    println!("Ticked {} times in 100ms", rx.recv().unwrap()); // 20

    actor.stop();
}

Expanded example

See movie_example.

Actor attributes

These words if followed by colon, are restricted keywords.

  • input - defines Input enum
  • input_derive - #[derive()] for Input enum
  • data - actor stateful variables, need to be set when creating actor
  • on_init - runs just before an actor starts accepting messages
  • on_message - defines match message logic
  • tick_interval - time in milliseconds between tick. When undefined, set to 100ms. Affects message polling, so don't set it too high.
  • on_tick - runs every tick
  • on_stop - runs just after an actor stops accepting messages
  • spawner - name of the function that spawns thread (by default std::thread::spawn, put a function with similar signature here to have actors be run as futures, M:N threads etc.)
  • spawner_return_type - return type of spawner (by default std::thread::JoinHandle<()>)
  • custom_code - code to be inserted into generated actor module
  • public_visibility - if true, then the actor module is public
  • docs - place docs here - e.g. docs: /// An actor

Some code can break macro internals (e.g. break or continue without defining your own loop can break actor's main loop, putting on_stop: (), will result in an invalid comma). Debugging it can be cryptic, hopefully actor_dbg (when the code doesn't compile) and cargo-expand (when it does) will help you in such situations.

History

Previously, I've written x11-input-supercharger, an utility for auto-scrolling and conditional mouse-to-keyboard rebinding (without changing the keymap itself, which causes Chromium-based applications to freeze for a second). It had many threads running - one for auto-scrolling, other for rebinding, another for polling X11 events, and yet another for displaying GTK3 window with Windows-like indicator of auto-scrolling state. The code was not that complex, and the messaging hierarchy was simple (parent messaged its children, never the other way around), yet the boilerplate grown to become quite a hindrance when it comes to code readability, especially since the threads also had to do their own work in addition to reacting to messages (the work includes interacting with X11, GTK3, and tracking time). Instead of using actix, I decided to try to implement my own library, inspired by actress, and spent about 12 hours doing so (I'm far from being a fluent Rust programmer, also, this was my first time using procedural macros).

This is my first "real" library (my previous crates/Rust programs were CLI/GUI utilities, sometimes with simple public Rust API). I published some of them to crates.io, but not all (some are on Github, some not published yet). I learned about procedural macros (mostly about their current shortcomings) - sadly, there are not many good resources about them. I sticked mostly to Rust reference. Surprisingly, I was also unable to quickly Google the "right" way to do documentation (with links and examples) - so I used the first edition of Rust book. I should probably finally read the second edition to familiarize myself with what's inside and where it is (back when I started, there was no second edition yet).

Usage in the wild

If you use this library in your project, consider putting it here (if possible). It will help me with testing whether the new change I introduce breaks anything.

FAQ

See the original announcement on Reddit.

Docs

README.md is built using cargo-readme (cargo readme > README.md). The documentation is built by docs.sh script.

License

Copyright 2019 Paweł Zmarzły. Licensed under either of

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

Structs

Handle

Handle returned by Actor::start(). Generic version.

Traits

JoinableHandle

Trait for join() method that allow to to wait on actor. Implemented for std::thread::JoinHandle.