Expand description
Stateless world-to-viewport mapping built from ordinary scene groups.
Structs§
- Camera
- f64 inverse-view parameters; scene time remains caller-owned.
- Depth
OfField - Thin-lens circle of confusion and optional depth-dependent perspective/parallax.
- Depth
Plane - A 2.5D source plane; larger depth is farther from the camera.
Functions§
- camera
- Applies a view, retaining invalid camera diagnostics until compilation.
- try_
camera - Applies the inverse view to a subtree, not to subsequent HUD nodes. No font discovery, old layers, new node kind or implicit viewport clip is added.