easing_scope/
easing_scope.rs1use motion_canvas_rs::prelude::*;
2use std::time::Duration;
3
4const CANVAS_WIDTH: u32 = 800;
5const CANVAS_HEIGHT: u32 = 800;
6const START_X: f32 = 250.0;
7const END_X: f32 = 750.0;
8const START_Y: f32 = 100.0;
9const SPACING_Y: f32 = 80.0;
10const ANIM_DURATION_GO: Duration = Duration::from_secs(2);
11const ANIM_DURATION_RETURN: Duration = Duration::from_secs(2);
12const LABEL_FONT: &str = "JetBrains Mono";
13const WAIT_DURATION: Duration = Duration::from_secs(1);
14
15fn main() {
16 let mut project = Project::default()
17 .with_dimensions(CANVAS_WIDTH, CANVAS_HEIGHT)
18 .with_title("Easing Scope")
19 .close_on_finish();
20
21 let easing_configs = vec![
22 ("Linear", easings::linear as fn(f32) -> f32),
23 ("Sine InOut", easings::sine_in_out as fn(f32) -> f32),
24 ("Quad InOut", easings::quad_in_out as fn(f32) -> f32),
25 ("Cubic InOut", easings::cubic_in_out as fn(f32) -> f32),
26 ("Quart InOut", easings::quart_in_out as fn(f32) -> f32),
27 ("Expo InOut", easings::expo_in_out as fn(f32) -> f32),
28 ("Back Out", easings::back_out as fn(f32) -> f32),
29 ("Elastic Out", easings::elastic_out as fn(f32) -> f32),
30 ("Bounce Out", easings::bounce_out as fn(f32) -> f32),
31 ];
32
33 let mut balls = Vec::new();
34
35 let colors = vec![
36 Color::rgb8(0xe1, 0x32, 0x38), Color::rgb8(0x68, 0xab, 0xdf), Color::rgb8(0xe6, 0xa7, 0x00), Color::rgb8(0x20, 0xb2, 0xaa), Color::rgb8(0x99, 0xc4, 0x7a), Color::rgb8(0xff, 0xc6, 0x6d), Color::rgb8(0x25, 0xc2, 0x81), Color::rgb8(0xf2, 0xf2, 0xf2), ];
45
46 for (i, (name, _)) in easing_configs.iter().enumerate() {
47 let y = START_Y + (i as f32 * SPACING_Y);
48 let ball = Circle::default()
49 .with_position(Vec2::new(START_X, y))
50 .with_radius(20.0)
51 .with_fill(colors[i % colors.len()]);
52 let label = TextNode::default()
53 .with_font(LABEL_FONT)
54 .with_position(Vec2::new(START_X - 130.0, y))
55 .with_text(name)
56 .with_font_size(18.0)
57 .with_fill(Color::rgb8(0xcc, 0xcc, 0xcc));
58
59 project.scene.add(Box::new(ball.clone()));
60 project.scene.add(Box::new(label.clone()));
61
62 balls.push(ball);
63 }
64
65 let balls_clone = balls.clone();
66 let configs_clone = easing_configs.clone();
67
68 project.scene.video_timeline.add(loop_anim(
70 move || {
71 let balls = &balls_clone;
72 let configs = &configs_clone;
73
74 let right_anims = all(configs
76 .iter()
77 .enumerate()
78 .map(|(i, (_, easing))| {
79 let end_pos = Vec2::new(END_X, START_Y + i as f32 * SPACING_Y);
80 with_easing(
81 *easing,
82 vec![balls[i].position.to(end_pos, ANIM_DURATION_GO).into()],
83 )
84 })
85 .collect());
86
87 let left_anims = all(configs
89 .iter()
90 .enumerate()
91 .map(|(i, (_, easing))| {
92 let start_pos = Vec2::new(START_X, START_Y + i as f32 * SPACING_Y);
93 with_easing(
94 *easing,
95 vec![balls[i].position.to(start_pos, ANIM_DURATION_RETURN).into()],
96 )
97 })
98 .collect());
99
100 chain(vec![
101 right_anims,
102 wait(WAIT_DURATION),
103 left_anims,
104 wait(WAIT_DURATION),
105 ])
106 },
107 None,
108 ));
109
110 project.show().expect("Failed to render");
111}