1use motion_canvas_rs::prelude::*;
2use std::time::Duration;
3
4fn main() {
5 let mut project = Project::default().with_title("Polygon").close_on_finish();
6
7 let pentagon = Polygon::regular(5, 100.0)
9 .with_fill(Color::rgb8(0xe1, 0x32, 0x38)) .with_position(Vec2::new(200.0, 300.0))
11 .with_scale(0.0);
12
13 let triangle = Polygon::default()
15 .with_position(Vec2::new(500.0, 300.0))
16 .with_points(vec![
17 Vec2::new(0.0, -100.0),
18 Vec2::new(100.0, 100.0),
19 Vec2::new(-100.0, 100.0),
20 ])
21 .with_fill(Color::rgb8(0x68, 0xab, 0xdf)) .with_stroke(Color::WHITE, 4.0);
23
24 project.scene.add(Box::new(pentagon.clone()));
25 project.scene.add(Box::new(triangle.clone()));
26
27 project.scene.video_timeline.add(all![
29 chain![
30 pentagon.scale.to(Vec2::ONE, Duration::from_secs(1)),
31 pentagon
32 .rotation
33 .to(std::f32::consts::PI, Duration::from_secs(2)),
34 pentagon.scale.to(-Vec2::ONE, Duration::from_secs(1)),
35 ],
36 chain![
37 triangle.opacity.to(1.0, Duration::from_secs(1)),
38 triangle
39 .position
40 .to(Vec2::new(500.0, 300.0), Duration::from_secs(1)),
41 triangle
42 .rotation
43 .to(360.0_f32.to_radians(), Duration::from_secs(1))
44 ],
45 ]);
46
47 project.show().expect("Failed to render");
48}