morse_codec/message.rs
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//! Message struct to hold decoded message or message to be encoded.
//!
//! Client code can use this to access and manipulate the
//! internal message of MorseDecoder or MorseEncoder:
//!
//! ```ignore
//! // Get a decoded message
//! let decoded_message = decoder.message.as_str();
//! let decoded_message_bytes = decoder.message.as_bytes();
//! // ...Do something with the message...
//!
//! // Clear the message
//! decoder.message.clear();
//!
//! // Set message to something different
//! // and continue decoding from the end
//! decoder.message.set_message("SOME INITIAL MESSAGE", true);
//!
//! // We continue sending signals
//! decoder.signal_event(125, true);
//! decoder.signal_event(200, false);
//! ....
//!
//! // To show an editing cursor on the screen
//! let editing_position = decoder.message.get_edit_pos();
//! ```
use crate::{FILLER_BYTE, FILLER_CHAR};
pub struct Message<const MSG_MAX: usize> {
chars: [u8; MSG_MAX],
edit_pos: usize,
clamp_edit_pos: bool,
}
impl<const MSG_MAX: usize> Default for Message<MSG_MAX> {
fn default() -> Self {
Self {
chars: [FILLER_BYTE; MSG_MAX],
edit_pos: 0,
clamp_edit_pos: false,
}
}
}
// Constructor with a starter string
impl<const MSG_MAX: usize> Message<MSG_MAX> {
/// Maximum index editing position can be at
pub const POS_MAX: usize = MSG_MAX - 1;
/// Get an instance of Message starting from an &str.
///
/// edit_pos_end means client code wants to continue editing this
/// text at the end.
pub fn new(message_str: &str, edit_pos_end: bool, clamp_edit_pos: bool) -> Self {
let mut new_self = Self {
chars: Self::str_to_bytes(message_str),
clamp_edit_pos,
..Self::default()
};
if edit_pos_end {
new_self.edit_pos = new_self.len().clamp(0, Self::POS_MAX);
}
new_self
}
// Static member utility function to convert an &str to byte array internal format.
fn str_to_bytes(str: &str) -> [u8; MSG_MAX] {
let mut str_iter = str.chars()
.take(MSG_MAX)
.filter(|ch| ch.is_ascii());
core::array::from_fn(|_|
str_iter.next()
.unwrap_or(FILLER_CHAR)
.to_ascii_uppercase() as u8
)
}
}
// Private stuff
impl<const MSG_MAX: usize> Message<MSG_MAX> {
// Index of last character before the last FILLER_BYTEs
fn last_char_index(&self) -> Option<usize> {
self.chars.iter().rposition(|ch| *ch != FILLER_BYTE)
}
// Check if any FILLER_BYTE characters are between normal chars
// and convert them to ' ' space characters.
fn update_empty_chars(&mut self) {
if let Some(last_index) = self.last_char_index() {
self.chars.iter_mut().enumerate().for_each(|(index, ch)| {
if *ch == FILLER_BYTE && index < last_index {
*ch = b' ';
}
});
}
}
}
// Public API
impl<const MSG_MAX: usize> Message<MSG_MAX> {
/// Get an iterator to the message bytes contained within.
pub fn iter(&self) -> MessageIterator<MSG_MAX> {
MessageIterator {
message: self,
index: 0,
}
}
/// Sets current editing position to given value.
pub fn set_edit_pos(&mut self, pos: usize) {
self.edit_pos = pos.clamp(0, Self::POS_MAX);
}
/// Change the clamping behaviour of the edit position to
/// wrapping (default) or clamping.
///
/// With clamping set, when edit position is shifted to left or right,
/// it won't cycle forward to maximum position or revert back to zero position,
/// effectively remaining within the limits of the message no matter current position is.
pub fn set_edit_position_clamp(&mut self, clamp: bool) {
self.clamp_edit_pos = clamp;
}
pub fn is_edit_clamped(&self) -> bool {
self.clamp_edit_pos
}
/// Returns current editing position.
pub fn get_edit_pos(&self) -> usize {
self.edit_pos
}
/// Move editing position to the left.
/// By default it will wrap to the end if position is 0
pub fn shift_edit_left(&mut self) {
self.edit_pos = match self.edit_pos {
0 => if self.clamp_edit_pos { 0 } else { Self::POS_MAX },
p => p - 1,
}
}
/// Move editing position to the right.
/// By default it will wrap to the beginning if position is POS_MAX
pub fn shift_edit_right(&mut self) {
self.edit_pos = match self.edit_pos {
p if p == Self::POS_MAX => if self.clamp_edit_pos { Self::POS_MAX } else { 0 },
p => p + 1,
}
}
/// Insert character at the editing position.
///
/// If any characters before the character are [FILLER_BYTE]s
/// They'll automatically be converted to empty characters ' '
/// which means the user wants some space between words.
pub fn add_char(&mut self, ch: u8) {
self.chars[self.edit_pos] = ch;
// This is only necessary if client code sets edit position
// manually and adds a character after it, but hey.
self.update_empty_chars();
}
/// Insert character at index.
///
/// If any characters before the character are [FILLER_BYTE]s
/// They'll automatically be converted to empty characters ' '
/// which means the user wants some space between words.
pub fn put_char_at(&mut self, index: usize, ch: u8) {
self.chars[index] = ch;
self.update_empty_chars();
}
/// Returns character at an index as a byte
pub fn char_at(&self, index: usize) -> u8 {
self.chars[index]
}
/// Returns current length of the message discarding empty FILLER_BYTE characters at the end.
///
/// This is useful for creating ranged loops of actual characters decoded or can be encoded.
pub fn len(&self) -> usize {
let index = self.last_char_index();
match index {
Some(i) if i < MSG_MAX => i + 1,
Some(i) if i == MSG_MAX => MSG_MAX,
_ => 0,
}
}
/// Returns true if the message is empty, false otherwise.
///
/// This method discards FILLER_BYTE characters and only takes into
/// account normal characters.
pub fn is_empty(&self) -> bool {
self.last_char_index().is_none()
}
/// Manually set the message from an &str.
///
/// edit_pos_end flag means we'll continue from the end of this string when
/// we continue decoding or encoding.
pub fn set_message(&mut self, message_str: &str, edit_pos_end: bool) -> Result<(), &str> {
if message_str.len() > MSG_MAX {
Err("Message string can't be longer than MSG_MAX.")
} else {
self.chars = Self::str_to_bytes(message_str);
if edit_pos_end {
self.edit_pos = self.len().clamp(0, Self::POS_MAX);
} else {
self.edit_pos = 0;
}
Ok(())
}
}
/// Returns the message as it is now in a byte array format.
///
/// Note that this also includes 'empty' [FILLER_BYTE] characters.
/// Client code can use return value of len() which is the actual length
/// to loop through it or filter the fillers manually in a loop or iterator.
pub fn as_bytes(&self) -> [u8; MSG_MAX] {
self.chars
}
/// Returns the message as it is now as &str slice.
///
/// Note that this *does not* include empty [FILLER_BYTE] characters.
pub fn as_str(&self) -> &str {
core::str::from_utf8(self.chars[0..self.len()].as_ref()).unwrap()
}
/// Clear the message and start over.
pub fn clear(&mut self) {
self.chars = [FILLER_BYTE; MSG_MAX];
self.edit_pos = 0;
}
}
// Message iterator
pub struct MessageIterator<'a, const MSG_MAX: usize> {
message: &'a Message<MSG_MAX>,
index: usize,
}
impl<'a, const MSG_MAX: usize> Iterator for MessageIterator<'a, MSG_MAX> {
type Item = &'a u8;
fn next(&mut self) -> Option<Self::Item> {
if self.index < self.message.chars.len() {
let result = Some(&self.message.chars[self.index]);
self.index += 1;
result
} else {
None
}
}
}