[−][src]Trait moore::score::NodeMaker
The NodeMaker
trait allows for nodes to be generated from an ID.
This is useful in conjunction with the NodeStorage
and Scoreboard
traits. If a value is requested that the scoreboard cannot find, this trait
allows for the node to be generated. For example, if the AST for a node is
requested but does not exist, this trait can be implemented in such a way
that said AST is loaded. This allows for complex on-demand loading and
compilation to be implemented.
The nodes are expected to be owned either by the caller or some arena. Therefore only a reference to the created node is returned.
Example
use moore_common::score::{self, NodeMaker}; #[derive(PartialEq, Eq, Debug)] struct Foo; #[derive(PartialEq, Eq, Debug)] struct Bar; struct FooId(usize); struct BarId(usize); struct Table; impl<'tn> NodeMaker<FooId, &'tn Foo> for Table { fn make(&self, id: FooId) -> score::Result<&'tn Foo> { static FOO: Foo = Foo; Ok(&FOO) // usually you would allocate this in an arena } } impl<'tn> NodeMaker<BarId, &'tn Bar> for Table { fn make(&self, id: BarId) -> score::Result<&'tn Bar> { static BAR: Bar = Bar; Ok(&BAR) // usually you would allocate this in an arena } } let tbl = Table; let foo = tbl.make(FooId(1)).unwrap(); let bar = tbl.make(BarId(2)).unwrap(); assert_eq!(foo, &Foo); assert_eq!(bar, &Bar); // The following would produce a compiler error due to type mismatch: // assert_eq!(foo, &Bar); // assert_eq!(bar, &Foo);
Required methods
pub fn make(&self, id: I) -> Result<N, ()>
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Creates the node with the given ID.
Returns Err(())
upon failure. Note that the generated node has
lifetime 'tn
that outlives the NodeMaker
. This is required to allow
for the NodeMaker
to generate multiple nodes at the same time. The
generated nodes should be owned by an arena or the owner of the
NodeMaker
itself.
Implementations on Foreign Types
impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<IntfSignalRef, &'ctx IntfSignal> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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pub fn make(&self, id: IntfSignalRef) -> Result<&'ctx IntfSignal, ()>
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impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<ArchRef, UnitId> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<ScopeRef, &'ctx Scope> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<ArchRef, &'ctx Arch> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<ProcessStmtRef, &'ctx HashMap<ResolvableName, Vec<Spanned<Def>, Global>, RandomState>> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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pub fn make(
&self,
id: ProcessStmtRef
) -> Result<&'ctx HashMap<ResolvableName, Vec<Spanned<Def>, Global>, RandomState>, ()>
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&self,
id: ProcessStmtRef
) -> Result<&'ctx HashMap<ResolvableName, Vec<Spanned<Def>, Global>, RandomState>, ()>
impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<EntityRef, &'ctx Entity> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<IntfVarRef, &'ctx Ty> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<PkgDeclRef, &'ctx Scope> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<PkgBodyRef, &'ctx PackageBody> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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pub fn make(&self, id: PkgBodyRef) -> Result<&'ctx PackageBody, ()>
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impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<CtxItemsRef, &'ctx HashMap<ResolvableName, Vec<Spanned<Def>, Global>, RandomState>> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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pub fn make(
&self,
id: CtxItemsRef
) -> Result<&'ctx HashMap<ResolvableName, Vec<Spanned<Def>, Global>, RandomState>, ()>
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&self,
id: CtxItemsRef
) -> Result<&'ctx HashMap<ResolvableName, Vec<Spanned<Def>, Global>, RandomState>, ()>
impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<SignalRef, &'ctx Ty> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<PkgDeclRef, &'ctx Package> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<SubtypeDeclRef, &'ctx SubtypeDecl> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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pub fn make(&self, id: SubtypeDeclRef) -> Result<&'ctx SubtypeDecl, ()>
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impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<LibRef, &'ctx Scope> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<SubprogBodyRef, &'ctx SubprogBody> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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pub fn make(&self, id: SubprogBodyRef) -> Result<&'ctx SubprogBody, ()>
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impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<ArrayTypeIndexRef, &'ctx Spanned<ArrayTypeIndex>> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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pub fn make(
&self,
id: ArrayTypeIndexRef
) -> Result<&'ctx Spanned<ArrayTypeIndex>, ()>
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&self,
id: ArrayTypeIndexRef
) -> Result<&'ctx Spanned<ArrayTypeIndex>, ()>
impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<LibRef, &'ctx ArchTable> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<SubtypeIndRef, &'ctx Ty> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<TypeDeclRef, &'ctx Ty> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<SubprogInstRef, &'ctx SubprogInst> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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pub fn make(&self, id: SubprogInstRef) -> Result<&'ctx SubprogInst, ()>
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impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<ArchRef, &'ctx Scope> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<ScopeRef, &'ctx HashMap<ResolvableName, Vec<Spanned<Def>, Global>, RandomState>> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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pub fn make(
&self,
id: ScopeRef
) -> Result<&'ctx HashMap<ResolvableName, Vec<Spanned<Def>, Global>, RandomState>, ()>
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&self,
id: ScopeRef
) -> Result<&'ctx HashMap<ResolvableName, Vec<Spanned<Def>, Global>, RandomState>, ()>
impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<PkgDeclRef, &'ctx HashMap<ResolvableName, Vec<Spanned<Def>, Global>, RandomState>> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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pub fn make(
&self,
_id: PkgDeclRef
) -> Result<&'ctx HashMap<ResolvableName, Vec<Spanned<Def>, Global>, RandomState>, ()>
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&self,
_id: PkgDeclRef
) -> Result<&'ctx HashMap<ResolvableName, Vec<Spanned<Def>, Global>, RandomState>, ()>
impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<CtxItemsRef, &'ctx Scope> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<IntfConstRef, &'ctx Ty> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<SubtypeDeclRef, &'ctx Ty> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<IntfObjRef, &'ctx Ty> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<ArchRef, DeclValueRef> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<TypeMarkRef, &'ctx Ty> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<ProcessStmtRef, &'ctx ProcessStmt> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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pub fn make(&self, id: ProcessStmtRef) -> Result<&'ctx ProcessStmt, ()>
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impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<PkgBodyRef, &'ctx HashMap<ResolvableName, Vec<Spanned<Def>, Global>, RandomState>> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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pub fn make(
&self,
id: PkgBodyRef
) -> Result<&'ctx HashMap<ResolvableName, Vec<Spanned<Def>, Global>, RandomState>, ()>
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&self,
id: PkgBodyRef
) -> Result<&'ctx HashMap<ResolvableName, Vec<Spanned<Def>, Global>, RandomState>, ()>
impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<SubprogDeclRef, &'ctx Subprog> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<PkgInstRef, &'ctx PackageInst> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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pub fn make(&self, id: PkgInstRef) -> Result<&'ctx PackageInst, ()>
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impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<ProcessStmtRef, &'ctx Scope> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<LibRef, &'ctx Lib> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<TypedNodeRef, &'ctx Ty> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<LibRef, &'ctx HashMap<ResolvableName, Vec<Spanned<Def>, Global>, RandomState>> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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pub fn make(
&self,
id: LibRef
) -> Result<&'ctx HashMap<ResolvableName, Vec<Spanned<Def>, Global>, RandomState>, ()>
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&self,
id: LibRef
) -> Result<&'ctx HashMap<ResolvableName, Vec<Spanned<Def>, Global>, RandomState>, ()>
impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<PkgBodyRef, &'ctx Scope> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<EntityRef, &'ctx Scope> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<SubprogBodyRef, &'ctx Scope> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<LatentTypeMarkRef, Spanned<TypeMarkRef>> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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pub fn make(&self, id: LatentTypeMarkRef) -> Result<Spanned<TypeMarkRef>, ()>
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impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<SubprogDeclRef, &'ctx HashMap<ResolvableName, Vec<Spanned<Def>, Global>, RandomState>> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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pub fn make(
&self,
id: SubprogDeclRef
) -> Result<&'ctx HashMap<ResolvableName, Vec<Spanned<Def>, Global>, RandomState>, ()>
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&self,
id: SubprogDeclRef
) -> Result<&'ctx HashMap<ResolvableName, Vec<Spanned<Def>, Global>, RandomState>, ()>
impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<LatentTypeMarkRef, &'ctx Ty> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<IntfSignalRef, &'ctx Ty> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<SigAssignStmtRef, &'ctx SigAssignStmt> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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pub fn make(&self, id: SigAssignStmtRef) -> Result<&'ctx SigAssignStmt, ()>
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impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<SubprogBodyRef, &'ctx HashMap<ResolvableName, Vec<Spanned<Def>, Global>, RandomState>> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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pub fn make(
&self,
id: SubprogBodyRef
) -> Result<&'ctx HashMap<ResolvableName, Vec<Spanned<Def>, Global>, RandomState>, ()>
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&self,
id: SubprogBodyRef
) -> Result<&'ctx HashMap<ResolvableName, Vec<Spanned<Def>, Global>, RandomState>, ()>
impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<ArchRef, &'ctx HashMap<ResolvableName, Vec<Spanned<Def>, Global>, RandomState>> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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pub fn make(
&self,
id: ArchRef
) -> Result<&'ctx HashMap<ResolvableName, Vec<Spanned<Def>, Global>, RandomState>, ()>
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&self,
id: ArchRef
) -> Result<&'ctx HashMap<ResolvableName, Vec<Spanned<Def>, Global>, RandomState>, ()>
impl<'lazy, 'sb, 'ast, 'ctx> NodeMaker<EntityRef, &'ctx HashMap<ResolvableName, Vec<Spanned<Def>, Global>, RandomState>> for ScoreContext<'lazy, 'sb, 'ast, 'ctx>
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pub fn make(
&self,
_id: EntityRef
) -> Result<&'ctx HashMap<ResolvableName, Vec<Spanned<Def>, Global>, RandomState>, ()>
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&self,
_id: EntityRef
) -> Result<&'ctx HashMap<ResolvableName, Vec<Spanned<Def>, Global>, RandomState>, ()>