molgfx_gpu/capabilities.rs
1//! Device capability flags.
2//!
3//! The renderer branches on these flags, never on backend identity. Every
4//! capability buys speed or a quality ceiling, never correctness: for each
5//! flag there is a fallback path that renders the same content.
6
7bitflags::bitflags! {
8 /// The boolean capabilities, as one word.
9 #[derive(Clone, Copy, PartialEq, Eq, Debug, Default)]
10 pub struct CapabilityFlags: u32 {
11 /// Hardware acceleration structures and WGSL ray queries.
12 const RAY_QUERY = 1;
13 /// Mesh shading pipeline.
14 const MESH_SHADERS = 1 << 1;
15 /// Unbounded descriptor arrays.
16 const BINDLESS = 1 << 2;
17 /// GPU timestamp queries for profiling.
18 const TIMESTAMP_QUERIES = 1 << 3;
19 /// Subgroup (wave/warp) operations in compute.
20 const SUBGROUP_OPS = 1 << 4;
21 /// A depth texture may be a read-only attachment and a bound texture in
22 /// one pass. Without it a pass that samples depth cannot also test
23 /// against it, and reads a copy instead.
24 const DEPTH_READ_WHILE_SAMPLED = 1 << 5;
25 }
26}
27
28/// Renderer-relevant usage support for one texture format.
29#[derive(Clone, Copy, PartialEq, Eq, Debug, Default)]
30pub struct TextureFormatCapabilities {
31 /// The format may be bound as a sampled texture.
32 pub sampled: bool,
33 /// The format may be bound as a write-only storage texture.
34 pub storage_write: bool,
35}
36
37/// What the opened device can do beyond the baseline.
38#[derive(Clone, Copy, PartialEq, Eq, Debug, Default)]
39pub struct Capabilities {
40 /// The boolean capabilities.
41 pub flags: CapabilityFlags,
42 /// Required byte alignment for a uniform-buffer binding offset.
43 pub min_uniform_buffer_offset_alignment: u32,
44 /// Largest single storage buffer binding, bytes.
45 pub max_storage_buffer_bytes: u64,
46 /// Maximum storage-buffer bindings visible to one shader stage.
47 pub max_storage_buffers_per_shader_stage: u32,
48 /// Largest 2-D texture dimension, texels.
49 pub max_texture_dim: u32,
50 /// Largest 3-D texture dimension, texels.
51 pub max_texture_dim_3d: u32,
52 /// `r32float` sampling and storage-write support.
53 pub r32float: TextureFormatCapabilities,
54 /// `rg32float` sampling and storage-write support.
55 pub rg32float: TextureFormatCapabilities,
56 /// `rgba32float` sampling and storage-write support.
57 pub rgba32float: TextureFormatCapabilities,
58}
59
60/// Device ceilings relevant to acceleration-structure allocation.
61#[derive(Clone, Copy, PartialEq, Eq, Debug, Default)]
62pub struct RayQueryLimits {
63 /// Maximum primitives in one BLAS.
64 pub max_blas_primitives: u32,
65 /// Maximum geometry groups in one BLAS.
66 pub max_blas_geometries: u32,
67 /// Maximum instances in one TLAS.
68 pub max_tlas_instances: u32,
69 /// Maximum acceleration-structure bindings visible to one shader stage.
70 pub max_bindings_per_shader_stage: u32,
71}
72
73impl Capabilities {
74 /// Hardware acceleration-structure traversal is available.
75 ///
76 /// This is a resource capability, not evidence that a renderer has wired
77 /// a complete hardware quality path.
78 #[must_use]
79 pub fn hardware_ray_tracing(&self) -> bool {
80 self.ray_query()
81 }
82
83 /// Hardware acceleration structures and WGSL ray queries are available.
84 #[must_use]
85 pub fn ray_query(&self) -> bool {
86 self.flags.contains(CapabilityFlags::RAY_QUERY)
87 }
88
89 /// Mesh shading is available.
90 #[must_use]
91 pub fn mesh_shaders(&self) -> bool {
92 self.flags.contains(CapabilityFlags::MESH_SHADERS)
93 }
94
95 /// Bindless descriptor arrays are available.
96 #[must_use]
97 pub fn bindless(&self) -> bool {
98 self.flags.contains(CapabilityFlags::BINDLESS)
99 }
100
101 /// GPU timestamp queries are available.
102 #[must_use]
103 pub fn timestamp_queries(&self) -> bool {
104 self.flags.contains(CapabilityFlags::TIMESTAMP_QUERIES)
105 }
106
107 /// Subgroup operations are available.
108 #[must_use]
109 pub fn subgroup_ops(&self) -> bool {
110 self.flags.contains(CapabilityFlags::SUBGROUP_OPS)
111 }
112
113 /// One pass may depth-test against a texture it also samples.
114 #[must_use]
115 pub fn depth_read_while_sampled(&self) -> bool {
116 self.flags
117 .contains(CapabilityFlags::DEPTH_READ_WHILE_SAMPLED)
118 }
119}
120
121#[cfg(test)]
122#[path = "capabilities_tests.rs"]
123mod tests;