molgfx_gpu/encoder.rs
1//! Command recording traits.
2//!
3//! Pass encoders borrow the command encoder for their lifetime (generic
4//! associated types), matching how every modern API scopes a pass.
5
6use crate::descriptors::{ComputePassDesc, RenderPassDesc};
7use crate::device::{Device, RayQueryDevice};
8use crate::{BlasBuildDesc, GpuError};
9use std::ops::Range;
10
11/// Records passes and copies into one submission.
12pub trait CommandEncoder<D: Device>: Sized {
13 /// The recording handle of an open render pass.
14 type RenderPass<'e>: RenderPassEncoder<D>
15 where
16 Self: 'e;
17 /// The recording handle of an open compute pass.
18 type ComputePass<'e>: ComputePassEncoder<D>
19 where
20 Self: 'e;
21
22 /// Begins a render pass over the given attachments.
23 fn begin_render_pass<'e>(&'e mut self, desc: &RenderPassDesc<'_, D>) -> Self::RenderPass<'e>;
24
25 /// Begins a compute pass.
26 fn begin_compute_pass<'e>(&'e mut self, desc: &ComputePassDesc<'_, D>)
27 -> Self::ComputePass<'e>;
28
29 /// GPU-to-GPU buffer copy; how indirect-argument templates reset
30 /// per-frame counts without a host write.
31 fn copy_buffer_to_buffer(
32 &mut self,
33 src: &D::Buffer,
34 src_offset: u64,
35 dst: &D::Buffer,
36 dst_offset: u64,
37 size: u64,
38 );
39
40 /// Copies one texture's contents into a buffer, tightly packed rows.
41 /// Off the frame path except for picking's few-texel read.
42 fn copy_texture_to_buffer(
43 &mut self,
44 src: &D::Texture,
45 origin: (u32, u32),
46 size: (u32, u32),
47 bytes_per_row: u32,
48 destination_offset: u64,
49 dst: &D::Buffer,
50 );
51
52 /// Resolves query values into a GPU buffer for later copy/readback.
53 fn resolve_query_set(
54 &mut self,
55 queries: &D::QuerySet,
56 range: Range<u32>,
57 dst: &D::Buffer,
58 offset: u64,
59 );
60
61 /// Records one BLAS build.
62 ///
63 /// # Errors
64 ///
65 /// Returns a capability, validation or backend recording failure.
66 fn build_blas(&mut self, _desc: &BlasBuildDesc<'_, D>) -> Result<(), GpuError> {
67 Err(GpuError::Capability { name: "ray query" })
68 }
69
70 /// Records one TLAS build.
71 ///
72 /// # Errors
73 ///
74 /// Returns a capability, validation or backend recording failure.
75 fn build_tlas(&mut self, _tlas: &D::Tlas) -> Result<(), GpuError> {
76 Err(GpuError::Capability { name: "ray query" })
77 }
78}
79
80/// Command-encoder extension for acceleration-structure builds.
81pub trait RayQueryCommandEncoder<D: RayQueryDevice>: CommandEncoder<D> {
82 /// Records one BLAS build.
83 ///
84 /// # Errors
85 ///
86 /// Returns capability, validation or backend recording failures.
87 fn build_blas(&mut self, desc: &BlasBuildDesc<'_, D>) -> Result<(), GpuError> {
88 CommandEncoder::build_blas(self, desc)
89 }
90
91 /// Records one TLAS build after its referenced BLAS builds.
92 ///
93 /// # Errors
94 ///
95 /// Returns capability, validation or backend recording failures.
96 fn build_tlas(&mut self, tlas: &D::Tlas) -> Result<(), GpuError> {
97 CommandEncoder::build_tlas(self, tlas)
98 }
99}
100
101impl<D, E> RayQueryCommandEncoder<D> for E
102where
103 D: RayQueryDevice,
104 E: CommandEncoder<D>,
105{
106}
107
108/// Records draws inside an open render pass.
109pub trait RenderPassEncoder<D: Device> {
110 /// Sets the active pipeline.
111 fn set_pipeline(&mut self, pipeline: &D::Pipeline);
112
113 /// Binds a group at an index (0 frame / 1 pass / 2 representation /
114 /// 3 material), with dynamic offsets where the layout declared them.
115 fn set_bind_group(&mut self, index: u32, group: &D::BindGroup, dynamic_offsets: &[u32]);
116
117 /// Direct draw; used only for fullscreen passes whose vertex count is a
118 /// constant, never per scene primitive.
119 fn draw(&mut self, vertices: Range<u32>, instances: Range<u32>);
120
121 /// Indirect draw against arguments a compute pass wrote; the only draw
122 /// the scene-geometry path uses.
123 fn draw_indirect(&mut self, args: &D::Buffer, offset: u64);
124}
125
126/// Records dispatches inside an open compute pass.
127pub trait ComputePassEncoder<D: Device> {
128 /// Sets the active pipeline.
129 fn set_pipeline(&mut self, pipeline: &D::Pipeline);
130
131 /// Binds a group at an index.
132 fn set_bind_group(&mut self, index: u32, group: &D::BindGroup, dynamic_offsets: &[u32]);
133
134 /// Dispatches workgroups.
135 fn dispatch(&mut self, x: u32, y: u32, z: u32);
136}