molgfx_gpu/device.rs
1//! The device trait: the root of the hardware abstraction.
2//!
3//! `Device` carries every backend resource as an associated type, so the
4//! renderer is generic over it and pays no dynamic dispatch on the hot path.
5//! Behavior traits (`Queue`, `CommandEncoder`, `Surface`) take the device as
6//! a type parameter to name those resource types in their signatures.
7
8use crate::capabilities::Capabilities;
9use crate::descriptors::{
10 BindGroupDesc, BindGroupLayoutDesc, BufferDesc, ComputePipelineDesc, RenderPipelineDesc,
11 SamplerDesc, ShaderModuleDesc, TextureDesc, TextureViewDesc,
12};
13use crate::encoder::CommandEncoder;
14use crate::error::GpuError;
15use crate::queue::Queue;
16use crate::surface::Surface;
17use crate::{
18 BlasDesc, RayQueryBindGroupDesc, RayQueryBindGroupLayoutDesc, RayQueryLimits, TlasDesc,
19 TlasInstance,
20};
21use raw_window_handle::{HasDisplayHandle, HasWindowHandle};
22use std::future::Future;
23#[cfg(not(all(target_arch = "wasm32", target_os = "unknown")))]
24use std::sync::Arc;
25
26/// Anything a presentation surface can be created from. Embedders hand the
27/// engine their window behind this trait; the engine never names a
28/// windowing toolkit.
29///
30/// Native window handles may cross worker threads. Browser canvas handles are
31/// bound to the JavaScript main thread, so requiring `Send + Sync` there would
32/// reject the platform's real WebGPU resources.
33#[cfg(not(all(target_arch = "wasm32", target_os = "unknown")))]
34pub trait WindowSource: HasWindowHandle + HasDisplayHandle + std::fmt::Debug + Send + Sync {}
35#[cfg(not(all(target_arch = "wasm32", target_os = "unknown")))]
36impl<T: HasWindowHandle + HasDisplayHandle + std::fmt::Debug + Send + Sync> WindowSource for T {}
37
38/// Browser presentation source, intentionally confined to the JavaScript
39/// thread that owns its canvas.
40#[cfg(all(target_arch = "wasm32", target_os = "unknown"))]
41pub trait WindowSource: HasWindowHandle + HasDisplayHandle + std::fmt::Debug {}
42#[cfg(all(target_arch = "wasm32", target_os = "unknown"))]
43impl<T: HasWindowHandle + HasDisplayHandle + std::fmt::Debug> WindowSource for T {}
44
45/// A shared native window handle, alive for as long as its surface.
46#[cfg(not(all(target_arch = "wasm32", target_os = "unknown")))]
47pub type WindowTarget = Arc<dyn WindowSource>;
48
49/// A browser canvas supplied and owned by the host page.
50#[cfg(all(target_arch = "wasm32", target_os = "unknown"))]
51pub type WindowTarget = web_sys::HtmlCanvasElement;
52
53/// Which adapter class to prefer when several are present.
54#[derive(Clone, Copy, PartialEq, Eq, Debug, Default)]
55pub enum PowerPreference {
56 /// The fastest available adapter; the default for a rendering engine.
57 #[default]
58 HighPerformance,
59 /// The most efficient adapter.
60 LowPower,
61}
62
63/// Options for opening a device.
64#[derive(Clone, Copy, Debug, Default)]
65pub struct DeviceDesc {
66 /// Adapter preference.
67 pub power: PowerPreference,
68 /// Optional hard ceiling for live buffer and texture bytes owned by the device.
69 pub resource_memory_limit_bytes: Option<u64>,
70}
71
72/// Live physical resources allocated through a device.
73#[derive(Clone, Copy, Default, PartialEq, Eq, Debug)]
74pub struct ResourceMemory {
75 /// Live buffer bytes.
76 pub buffer_bytes: u64,
77 /// Live texture bytes, including all layers.
78 pub texture_bytes: u64,
79 /// Highest live total observed since device creation.
80 pub peak_bytes: u64,
81}
82
83impl ResourceMemory {
84 /// Current accounted device bytes.
85 #[must_use]
86 pub const fn total_bytes(self) -> u64 {
87 self.buffer_bytes.saturating_add(self.texture_bytes)
88 }
89}
90
91/// The result of opening a device: the device, its queue, and a surface
92/// when a window was supplied.
93#[derive(Debug)]
94pub struct Opened<D: Device> {
95 /// The device.
96 pub device: D,
97 /// Its submission queue.
98 pub queue: D::Queue,
99 /// The presentation surface, when opened against a window.
100 pub surface: Option<D::Surface>,
101}
102
103/// A GPU device: resource creation and capability report.
104///
105/// Everything created here is created at load and reused; the trait offers
106/// no per-frame conveniences by design.
107pub trait Device: Sized + 'static {
108 /// GPU buffer.
109 type Buffer: std::fmt::Debug;
110 /// GPU texture.
111 type Texture: std::fmt::Debug;
112 /// View over a texture, bindable or attachable.
113 type TextureView: std::fmt::Debug;
114 /// Texture sampler.
115 type Sampler: std::fmt::Debug;
116 /// Compiled shader module.
117 type ShaderModule: std::fmt::Debug;
118 /// Bind-group layout.
119 type BindGroupLayout: std::fmt::Debug;
120 /// Bind group.
121 type BindGroup: std::fmt::Debug;
122 /// Render or compute pipeline.
123 type Pipeline: std::fmt::Debug;
124 /// Timestamp or occlusion query storage.
125 type QuerySet: std::fmt::Debug;
126 /// Bottom-level acceleration structure. Portable devices may use a
127 /// zero-sized placeholder and return a capability error from every
128 /// ray-query operation.
129 type Blas: std::fmt::Debug;
130 /// Top-level acceleration structure. Portable devices may use a
131 /// zero-sized placeholder and return a capability error from every
132 /// ray-query operation.
133 type Tlas: std::fmt::Debug;
134 /// Command encoder.
135 type CommandEncoder: CommandEncoder<Self>;
136 /// Submission queue.
137 type Queue: Queue<Self>;
138 /// Presentation surface.
139 type Surface: Surface<Self>;
140
141 /// Selects an adapter and asynchronously opens a device, with a surface
142 /// when a window is supplied.
143 ///
144 /// # Errors
145 ///
146 /// No compatible adapter, or device creation failed.
147 fn open_async(
148 desc: &DeviceDesc,
149 window: Option<WindowTarget>,
150 ) -> impl Future<Output = Result<Opened<Self>, GpuError>>;
151
152 /// Native convenience for callers that do not already run an async
153 /// executor. Browser builds expose only asynchronous device opening.
154 ///
155 /// # Errors
156 ///
157 /// No compatible adapter, or device creation failed.
158 #[cfg(not(all(target_arch = "wasm32", target_os = "unknown")))]
159 fn open_blocking(
160 desc: &DeviceDesc,
161 window: Option<WindowTarget>,
162 ) -> Result<Opened<Self>, GpuError>;
163
164 /// Creates a buffer.
165 ///
166 /// # Errors
167 ///
168 /// The buffer exceeded device limits.
169 fn create_buffer(&self, desc: &BufferDesc) -> Result<Self::Buffer, GpuError>;
170
171 /// Creates a 2-D texture.
172 ///
173 /// # Errors
174 ///
175 /// The texture exceeded device limits.
176 fn create_texture(&self, desc: &TextureDesc) -> Result<Self::Texture, GpuError>;
177
178 /// Creates a view over a texture.
179 fn create_texture_view(
180 &self,
181 texture: &Self::Texture,
182 desc: &TextureViewDesc,
183 ) -> Self::TextureView;
184
185 /// Creates a sampler.
186 fn create_sampler(&self, desc: &SamplerDesc) -> Self::Sampler;
187
188 /// Compiles a WGSL shader module.
189 ///
190 /// # Errors
191 ///
192 /// Compilation failed; the error carries the backend's detail.
193 fn create_shader_module(
194 &self,
195 desc: &ShaderModuleDesc<'_>,
196 ) -> Result<Self::ShaderModule, GpuError>;
197
198 /// Creates a bind-group layout.
199 fn create_bind_group_layout(&self, desc: &BindGroupLayoutDesc<'_>) -> Self::BindGroupLayout;
200
201 /// Creates a bind group over a layout.
202 fn create_bind_group(&self, desc: &BindGroupDesc<'_, Self>) -> Self::BindGroup;
203
204 /// Creates a render pipeline. Created at load, cached by the caller.
205 ///
206 /// # Errors
207 ///
208 /// Pipeline creation failed (most often shader/interface mismatch).
209 fn create_render_pipeline(
210 &self,
211 desc: &RenderPipelineDesc<'_, Self>,
212 ) -> Result<Self::Pipeline, GpuError>;
213
214 /// Creates a compute pipeline.
215 ///
216 /// # Errors
217 ///
218 /// Pipeline creation failed.
219 fn create_compute_pipeline(
220 &self,
221 desc: &ComputePipelineDesc<'_, Self>,
222 ) -> Result<Self::Pipeline, GpuError>;
223
224 /// Creates a command encoder for one frame or task.
225 fn create_command_encoder(&self) -> Self::CommandEncoder;
226
227 /// Creates a timestamp query set when the capability is available.
228 ///
229 /// # Errors
230 ///
231 /// Returns a capability error when timestamp queries are unavailable.
232 fn create_timestamp_query_set(&self, count: u32) -> Result<Self::QuerySet, GpuError>;
233
234 /// The opened device's capability report.
235 fn capabilities(&self) -> &Capabilities;
236
237 /// Reports asynchronous backend failures observed since the last check.
238 ///
239 /// # Errors
240 ///
241 /// Returns the first pending runtime diagnostic or a sticky device loss.
242 fn check_errors(&self) -> Result<(), GpuError> {
243 Ok(())
244 }
245
246 /// Returns live physical resource accounting when the backend supports it.
247 fn resource_memory(&self) -> ResourceMemory {
248 ResourceMemory::default()
249 }
250
251 /// Returns negotiated acceleration-structure ceilings.
252 ///
253 /// # Errors
254 ///
255 /// Returns a capability error when ray queries were not negotiated.
256 fn ray_query_limits(&self) -> Result<RayQueryLimits, GpuError> {
257 Err(GpuError::Capability { name: "ray query" })
258 }
259
260 /// Allocates a BLAS with fixed geometry ceilings.
261 ///
262 /// # Errors
263 ///
264 /// Returns capability, size or backend allocation failures.
265 fn create_blas(&self, _desc: &BlasDesc<'_>) -> Result<Self::Blas, GpuError> {
266 Err(GpuError::Capability { name: "ray query" })
267 }
268
269 /// Allocates a TLAS with a fixed instance ceiling.
270 ///
271 /// # Errors
272 ///
273 /// Returns capability, size or backend allocation failures.
274 fn create_tlas(&self, _desc: &TlasDesc) -> Result<Self::Tlas, GpuError> {
275 Err(GpuError::Capability { name: "ray query" })
276 }
277
278 /// Replaces or clears one TLAS instance.
279 ///
280 /// # Errors
281 ///
282 /// Returns a capability error or an out-of-range instance failure.
283 fn set_tlas_instance(
284 &self,
285 _tlas: &mut Self::Tlas,
286 _index: u32,
287 _instance: Option<TlasInstance<'_, Self>>,
288 ) -> Result<(), GpuError> {
289 Err(GpuError::Capability { name: "ray query" })
290 }
291
292 /// Creates a layout containing acceleration-structure slots.
293 ///
294 /// # Errors
295 ///
296 /// Returns a capability or backend layout failure.
297 fn create_ray_query_bind_group_layout(
298 &self,
299 _desc: &RayQueryBindGroupLayoutDesc<'_>,
300 ) -> Result<Self::BindGroupLayout, GpuError> {
301 Err(GpuError::Capability { name: "ray query" })
302 }
303
304 /// Creates a bind group containing TLAS resources.
305 ///
306 /// # Errors
307 ///
308 /// Returns a capability or backend binding failure.
309 fn create_ray_query_bind_group(
310 &self,
311 _desc: &RayQueryBindGroupDesc<'_, Self>,
312 ) -> Result<Self::BindGroup, GpuError> {
313 Err(GpuError::Capability { name: "ray query" })
314 }
315}
316
317/// Device extension for hardware acceleration structures and WGSL ray queries.
318///
319/// Implementations must return [`GpuError::Capability`] when the opened device
320/// did not negotiate the ray-query feature. Keeping this separate from
321/// [`Device`] lets portable mocks and browser-only backends remain minimal.
322pub trait RayQueryDevice: Device {
323 /// Returns negotiated acceleration-structure ceilings.
324 ///
325 /// # Errors
326 ///
327 /// Returns a capability error when ray queries were not negotiated.
328 fn ray_query_limits(&self) -> Result<RayQueryLimits, GpuError> {
329 Device::ray_query_limits(self)
330 }
331
332 /// Allocates a BLAS with fixed geometry ceilings.
333 ///
334 /// # Errors
335 ///
336 /// Returns capability, size or backend allocation failures.
337 fn create_blas(&self, desc: &BlasDesc<'_>) -> Result<Self::Blas, GpuError> {
338 Device::create_blas(self, desc)
339 }
340
341 /// Allocates a TLAS with a fixed instance ceiling.
342 ///
343 /// # Errors
344 ///
345 /// Returns capability, size or backend allocation failures.
346 fn create_tlas(&self, desc: &TlasDesc) -> Result<Self::Tlas, GpuError> {
347 Device::create_tlas(self, desc)
348 }
349
350 /// Replaces or clears one TLAS instance without exposing backend types.
351 ///
352 /// # Errors
353 ///
354 /// Returns a capability error or an out-of-range instance failure.
355 fn set_tlas_instance(
356 &self,
357 tlas: &mut Self::Tlas,
358 index: u32,
359 instance: Option<TlasInstance<'_, Self>>,
360 ) -> Result<(), GpuError> {
361 Device::set_tlas_instance(self, tlas, index, instance)
362 }
363
364 /// Creates a layout containing acceleration-structure slots.
365 ///
366 /// # Errors
367 ///
368 /// Returns a capability or backend layout failure.
369 fn create_ray_query_bind_group_layout(
370 &self,
371 desc: &RayQueryBindGroupLayoutDesc<'_>,
372 ) -> Result<Self::BindGroupLayout, GpuError> {
373 Device::create_ray_query_bind_group_layout(self, desc)
374 }
375
376 /// Creates a bind group containing TLAS resources.
377 ///
378 /// # Errors
379 ///
380 /// Returns a capability or backend binding failure.
381 fn create_ray_query_bind_group(
382 &self,
383 desc: &RayQueryBindGroupDesc<'_, Self>,
384 ) -> Result<Self::BindGroup, GpuError> {
385 Device::create_ray_query_bind_group(self, desc)
386 }
387}
388
389impl<D: Device> RayQueryDevice for D {}