Skip to main content

Coordinator

Trait Coordinator 

Source
pub trait Coordinator: Send + Sync {
    // Required methods
    fn dispatch<'life0, 'life1, 'async_trait>(
        &'life0 self,
        task: Task,
        ctx: &'life1 AgentContext,
    ) -> Pin<Box<dyn Future<Output = AgentResult<Vec<DispatchResult>>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
    fn aggregate<'life0, 'async_trait>(
        &'life0 self,
        results: Vec<AgentOutput>,
    ) -> Pin<Box<dyn Future<Output = AgentResult<AgentOutput>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait;
    fn pattern(&self) -> CoordinationPattern;

    // Provided methods
    fn name(&self) -> &str { ... }
    fn select_agents<'life0, 'life1, 'life2, 'async_trait>(
        &'life0 self,
        task: &'life1 Task,
        ctx: &'life2 AgentContext,
    ) -> Pin<Box<dyn Future<Output = AgentResult<Vec<String>>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait,
             'life2: 'async_trait { ... }
    fn requires_all(&self) -> bool { ... }
}
Expand description

协调器 Trait

负责多 Agent 的任务分发和结果聚合

§示例

use mofa_kernel::agent::components::coordinator::{Coordinator, CoordinationPattern, Task, DispatchResult};

struct SequentialCoordinator {
    agent_ids: Vec<String>,
}

#[async_trait]
impl Coordinator for SequentialCoordinator {
    async fn dispatch(&self, task: Task, ctx: &CoreAgentContext) -> AgentResult<Vec<DispatchResult>> {
        // Sequential dispatch implementation
    }

    async fn aggregate(&self, results: Vec<AgentOutput>) -> AgentResult<AgentOutput> {
        // Combine results
    }

    fn pattern(&self) -> CoordinationPattern {
        CoordinationPattern::Sequential
    }
}

Required Methods§

Source

fn dispatch<'life0, 'life1, 'async_trait>( &'life0 self, task: Task, ctx: &'life1 AgentContext, ) -> Pin<Box<dyn Future<Output = AgentResult<Vec<DispatchResult>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

分发任务给 Agent(s)

Source

fn aggregate<'life0, 'async_trait>( &'life0 self, results: Vec<AgentOutput>, ) -> Pin<Box<dyn Future<Output = AgentResult<AgentOutput>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

聚合多个 Agent 的结果

Source

fn pattern(&self) -> CoordinationPattern

获取协调模式

Provided Methods§

Source

fn name(&self) -> &str

协调器名称

Source

fn select_agents<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, task: &'life1 Task, ctx: &'life2 AgentContext, ) -> Pin<Box<dyn Future<Output = AgentResult<Vec<String>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

选择执行任务的 Agent

Source

fn requires_all(&self) -> bool

是否需要所有 Agent 完成

Implementors§