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modde_core/stock/
mod.rs

1use std::path::{Path, PathBuf};
2
3use serde::{Deserialize, Serialize};
4use tracing::{info, warn};
5use xxhash_rust::xxh3::xxh3_64;
6
7use crate::db::ModdeDb;
8use crate::error::{CoreError, Result};
9use crate::hash::hash_file_xxhash;
10use crate::resolver::GameId;
11
12const TREE_HASH_FILENAME: &str = ".modde-tree-hash.toml";
13
14/// Manages vanilla game snapshots for stock game preservation.
15pub struct StockGameManager {
16    store_dir: PathBuf,
17    db: Option<ModdeDb>,
18}
19
20/// A snapshot of a vanilla game installation.
21#[derive(Debug)]
22pub struct StockSnapshot {
23    pub game_id: GameId,
24    pub path: PathBuf,
25    pub hash: String,
26}
27
28/// Persisted tree hash metadata stored alongside a snapshot.
29#[derive(Debug, Serialize, Deserialize)]
30struct TreeHashMeta {
31    /// Hex-encoded xxh3-64 hash of the sorted path+hash pairs.
32    tree_hash: String,
33    /// Number of files included in the hash.
34    file_count: usize,
35}
36
37impl StockGameManager {
38    #[must_use]
39    pub fn new(store_dir: PathBuf) -> Self {
40        Self {
41            store_dir,
42            db: None,
43        }
44    }
45
46    /// Create a manager backed by both filesystem and `SQLite`.
47    pub fn with_db(store_dir: PathBuf, db: ModdeDb) -> Self {
48        Self {
49            store_dir,
50            db: Some(db),
51        }
52    }
53
54    /// Default store directory: `~/.local/share/modde/stock/`.
55    #[must_use]
56    pub fn default_dir() -> PathBuf {
57        crate::paths::stock_dir()
58    }
59
60    /// Detect Steam install path for a given game.
61    pub fn detect_steam_install(&self, game_dir_name: &str) -> Option<PathBuf> {
62        let game_path = crate::paths::steam_common().join(game_dir_name);
63        game_path.exists().then_some(game_path)
64    }
65
66    /// Create a hardlink snapshot of a game installation.
67    ///
68    /// Falls back to file copy if source and destination are on different filesystems.
69    pub async fn snapshot(&self, game_id: &GameId, source_dir: &Path) -> Result<StockSnapshot> {
70        if !source_dir.exists() {
71            return Err(CoreError::GameNotDetected(game_id.to_string()));
72        }
73
74        let snapshot_dir = self.store_dir.join(game_id.as_str());
75        tokio::fs::create_dir_all(&snapshot_dir).await?;
76
77        // Walk source and hardlink/copy files
78        snapshot_recursive(source_dir, &snapshot_dir).await?;
79
80        // Compute and store the tree hash (dual-write: file + DB)
81        let tree_hash = compute_tree_hash(&snapshot_dir).await?;
82        store_tree_hash(&snapshot_dir, &tree_hash).await?;
83
84        if let Some(ref db) = self.db {
85            db.upsert_snapshot(
86                game_id,
87                &snapshot_dir,
88                &tree_hash.tree_hash,
89                tree_hash.file_count,
90            )?;
91        }
92
93        info!(game_id = %game_id, path = %snapshot_dir.display(), hash = %tree_hash.tree_hash, "stock snapshot created");
94
95        Ok(StockSnapshot {
96            game_id: game_id.clone(),
97            path: snapshot_dir,
98            hash: tree_hash.tree_hash,
99        })
100    }
101
102    /// Verify an existing snapshot still matches the stored tree hash.
103    pub async fn verify(&self, game_id: &GameId) -> Result<bool> {
104        let snapshot_dir = self.store_dir.join(game_id.as_str());
105        if !snapshot_dir.exists() {
106            return Err(CoreError::Other(
107                format!("no snapshot found for game '{game_id}'").into(),
108            ));
109        }
110
111        let stored = load_tree_hash(&snapshot_dir).await?;
112        let current = compute_tree_hash(&snapshot_dir).await?;
113
114        if stored.tree_hash == current.tree_hash {
115            info!(game_id = %game_id, hash = %stored.tree_hash, "snapshot verified OK");
116            Ok(true)
117        } else {
118            warn!(
119                game_id = %game_id,
120                expected = %stored.tree_hash,
121                actual = %current.tree_hash,
122                "snapshot verification failed: tree hash mismatch"
123            );
124            Ok(false)
125        }
126    }
127}
128
129/// Walk a directory recursively, collecting `(relative_path, xxhash)` for every file.
130async fn collect_file_hashes(
131    root: &Path,
132    dir: &Path,
133    entries: &mut Vec<(String, u64)>,
134) -> Result<()> {
135    let mut read_dir = tokio::fs::read_dir(dir).await?;
136    while let Some(entry) = read_dir.next_entry().await? {
137        let path = entry.path();
138        let file_type = entry.file_type().await?;
139
140        // Skip the metadata file itself
141        if path.file_name().and_then(|n| n.to_str()) == Some(TREE_HASH_FILENAME) {
142            continue;
143        }
144
145        if file_type.is_dir() {
146            Box::pin(collect_file_hashes(root, &path, entries)).await?;
147        } else if file_type.is_file() {
148            let rel = path
149                .strip_prefix(root)
150                .unwrap_or(&path)
151                .to_string_lossy()
152                .replace('\\', "/");
153            let hash = hash_file_xxhash(&path).await?;
154            entries.push((rel, hash));
155        }
156    }
157    Ok(())
158}
159
160/// Compute a deterministic tree hash for an entire directory.
161///
162/// The hash is the xxh3-64 of all `"<relative_path>\0<hash_hex>\n"` pairs,
163/// sorted by relative path for determinism.
164async fn compute_tree_hash(dir: &Path) -> Result<TreeHashMeta> {
165    let mut entries = Vec::new();
166    collect_file_hashes(dir, dir, &mut entries).await?;
167
168    // Sort by relative path for deterministic ordering
169    entries.sort_by(|a, b| a.0.cmp(&b.0));
170
171    // Build the concatenated representation and hash it
172    let mut combined = Vec::new();
173    for (rel_path, hash) in &entries {
174        combined.extend_from_slice(rel_path.as_bytes());
175        combined.push(0);
176        combined.extend_from_slice(format!("{hash:016x}").as_bytes());
177        combined.push(b'\n');
178    }
179
180    let tree_hash = xxh3_64(&combined);
181
182    Ok(TreeHashMeta {
183        tree_hash: format!("{tree_hash:016x}"),
184        file_count: entries.len(),
185    })
186}
187
188/// Write tree hash metadata to the snapshot directory.
189async fn store_tree_hash(snapshot_dir: &Path, meta: &TreeHashMeta) -> Result<()> {
190    let meta_path = snapshot_dir.join(TREE_HASH_FILENAME);
191    let toml_str = toml::to_string_pretty(meta)?;
192    tokio::fs::write(&meta_path, toml_str.as_bytes()).await?;
193    Ok(())
194}
195
196/// Load tree hash metadata from the snapshot directory.
197async fn load_tree_hash(snapshot_dir: &Path) -> Result<TreeHashMeta> {
198    let meta_path = snapshot_dir.join(TREE_HASH_FILENAME);
199    let data = tokio::fs::read_to_string(&meta_path).await.map_err(|_| {
200        CoreError::Other(format!("tree hash metadata not found at {}", meta_path.display()).into())
201    })?;
202    let meta: TreeHashMeta = toml::from_str(&data)?;
203    Ok(meta)
204}
205
206async fn snapshot_recursive(src: &Path, dst: &Path) -> Result<()> {
207    let mut entries = tokio::fs::read_dir(src).await?;
208    while let Some(entry) = entries.next_entry().await? {
209        let file_type = entry.file_type().await?;
210        let src_path = entry.path();
211        let dst_path = dst.join(entry.file_name());
212
213        if file_type.is_dir() {
214            tokio::fs::create_dir_all(&dst_path).await?;
215            Box::pin(snapshot_recursive(&src_path, &dst_path)).await?;
216        } else if file_type.is_file() {
217            let kind = crate::link::link_or_copy(&src_path, &dst_path).await?;
218            tracing::debug!(src = %src_path.display(), dst = %dst_path.display(), ?kind, "stock snapshot linked file");
219        }
220    }
221    Ok(())
222}
223
224#[cfg(test)]
225mod tests {
226    use super::*;
227    use std::io::Write;
228    use tempfile::TempDir;
229
230    fn create_test_tree(dir: &Path) {
231        // Create a small directory tree with known content
232        std::fs::create_dir_all(dir.join("subdir")).unwrap();
233        let mut f1 = std::fs::File::create(dir.join("file_a.txt")).unwrap();
234        f1.write_all(b"hello world").unwrap();
235        let mut f2 = std::fs::File::create(dir.join("subdir/file_b.txt")).unwrap();
236        f2.write_all(b"nested content").unwrap();
237    }
238
239    #[tokio::test]
240    async fn test_tree_hash_deterministic() {
241        let tmp = TempDir::new().unwrap();
242        create_test_tree(tmp.path());
243
244        let h1 = compute_tree_hash(tmp.path()).await.unwrap();
245        let h2 = compute_tree_hash(tmp.path()).await.unwrap();
246        assert_eq!(h1.tree_hash, h2.tree_hash);
247        assert_eq!(h1.file_count, 2);
248    }
249
250    #[tokio::test]
251    async fn test_tree_hash_changes_on_modification() {
252        let tmp = TempDir::new().unwrap();
253        create_test_tree(tmp.path());
254
255        let h1 = compute_tree_hash(tmp.path()).await.unwrap();
256
257        // Modify a file
258        std::fs::write(tmp.path().join("file_a.txt"), b"changed").unwrap();
259
260        let h2 = compute_tree_hash(tmp.path()).await.unwrap();
261        assert_ne!(h1.tree_hash, h2.tree_hash);
262    }
263
264    #[tokio::test]
265    async fn test_store_and_load_tree_hash() {
266        let tmp = TempDir::new().unwrap();
267        create_test_tree(tmp.path());
268
269        let hash = compute_tree_hash(tmp.path()).await.unwrap();
270        store_tree_hash(tmp.path(), &hash).await.unwrap();
271
272        let loaded = load_tree_hash(tmp.path()).await.unwrap();
273        assert_eq!(hash.tree_hash, loaded.tree_hash);
274        assert_eq!(hash.file_count, loaded.file_count);
275    }
276
277    #[tokio::test]
278    async fn test_snapshot_and_verify() {
279        let src = TempDir::new().unwrap();
280        create_test_tree(src.path());
281
282        let store = TempDir::new().unwrap();
283        let mgr = StockGameManager::new(store.path().to_path_buf());
284
285        let snap = mgr
286            .snapshot(&GameId::from("test-game"), src.path())
287            .await
288            .unwrap();
289        assert!(!snap.hash.is_empty());
290
291        let ok = mgr.verify(&GameId::from("test-game")).await.unwrap();
292        assert!(ok);
293    }
294}